Gijimu (CS card 011): Difference between revisions

Card Stories card 011
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{{Main|Gijimu}}
'''Gijimu''' (ギジム, ''Gijimu'') is a [[Leader card|Leader]]-[[class]] [[character card]] from the [[Genso Suikoden Card Stories TCG]]. It is part of the [[Booster Pack Vol.1]] expansion and is numbered 011.
==Card Data==
{{Card
{{Card
|name= Gijimu
|name=Gijimu
|japanese_name= ギジム
|jpname=ギジム
|roname= Gijimu
|roname=Gijimu
|img = Gijimu (Booster Pack Vol.1)
|img=Gijimu (CS card 011)
|artist= Yashioka Shō
|art=Yashioka Shō
|expansion= Starter Box & Booster Pack Vol.1
|exp=Starter Box & Booster Pack Vol.1
|no= 011
|no=011
|type= Leader
|type=Leader
|gender= Male
|gender=Male
|camp= Independence Faction
|camp=Independence Faction
|Link B=yes
|linkB=yes
|Link F=yes
|linkF=yes
|atk= 2
|atk=2
|mil= 200
|mil=200
|con= 1
|con=1
|jptext= このミッションで相手が攻による判定が必要なら、相手のクリア条件の攻+2。
|jptext=このミッションで相手が攻による判定が必要なら、相手のクリア条件の攻+2。
|entext= If the Mission this card is played to is won by Attack, then your opponent's clear condition is increased by +2.
|entext=If this is an ATK [[Mission card|mission]], then your opponent's clear value is increased by +2 ATK.
}}{{Main|Gijimu}}
}}
'''Gijimu''' (ギジム, ''Gijimu'') is a [[Leader card|Leader]]-[[class]] [[character card]] from [[Genso Suikoden Card Stories]]. It is part of the [[Booster Pack Vol.1]] expansion and is numbered 011.
 
==Release Information==
This card was first released as card number 010 in the original [[Starter Box & Booster Pack Vol.1]] release with artwork by [[Yashioka Shō]]. It was exclusive to [[Booster Pack Vol.1]] packs.
 
It would later receive a [[Premium Pack]] version using [[Suikoden II]] character artwork from [[Ishikawa Fumi]]. Its card text and attributes are identical to the original card. That card is [[Gijimu (CS card 266)|card number 009]] of the Premium Pack expansion and card number 266 overall.
 
This card was later remade for Genso Suikoden Card Stories Chapter II's [[Remake Booster]] expansion as [[Gijimu (CS card CS2-386)|CS2-386/R011]] with updated artwork and card text to better reflect its abilities and the changes in the game between the original Genso Suikoden Card Stories and Chapter II.


==Release Information==
For Genso Suikoden Card Stories Chapter II purposes, its CS2-386/R011 card text is considered an [[Errata|erratum]] to the card text listed here, regardless of if a player is using the original or remake card in their actual [[deck]]. There are no real differences between the different versions of this card in terms of play, however.
This card was later re-released, with minor artwork and text changes, as [[Gijimu (To the Promised Land 12)|CS2-386/R011]] in the [[To the Promised Land]] expansion. This card's text and effect are identical to [[Gijimu (Premium Pack 9)|Gijimu card 266]] in the [[Premium Pack]] expansion.


'''Rarity:''' Common
==Card Text==
This card gains an effect if it is deployed to a [[mission card]] decided by ATK values. Deploying this card to such a mission card will increase the opponent's clear value by +2 ATK, giving the player a significant advantage in clearing the mission.


{{GS05}}{{Short description|Card Stories card #011}}
{{GS05}}{{Short description|Card Stories card 011}}

Latest revision as of 08:52, 6 November 2023

Main article: Gijimu

Gijimu (ギジム, Gijimu) is a Leader-class character card from the Genso Suikoden Card Stories TCG. It is part of the Booster Pack Vol.1 expansion and is numbered 011.

Card Data

Gijimu
Japanese: ギジム • Rōmaji: Gijimu
Class Leader Leader
Gender Male Male
Camp Independence Faction Independence Faction
Links
Attack (ATK) 2
Military (MIL) 200
Construction (CON) 1
If this is an ATK mission, then your opponent's clear value is increased by +2 ATK.

このミッションで相手が攻による判定が必要なら、相手のクリア条件の攻+2。

Card No. 011 • Illustration Yashioka Shō


Release Information

This card was first released as card number 010 in the original Starter Box & Booster Pack Vol.1 release with artwork by Yashioka Shō. It was exclusive to Booster Pack Vol.1 packs.

It would later receive a Premium Pack version using Suikoden II character artwork from Ishikawa Fumi. Its card text and attributes are identical to the original card. That card is card number 009 of the Premium Pack expansion and card number 266 overall.

This card was later remade for Genso Suikoden Card Stories Chapter II's Remake Booster expansion as CS2-386/R011 with updated artwork and card text to better reflect its abilities and the changes in the game between the original Genso Suikoden Card Stories and Chapter II.

For Genso Suikoden Card Stories Chapter II purposes, its CS2-386/R011 card text is considered an erratum to the card text listed here, regardless of if a player is using the original or remake card in their actual deck. There are no real differences between the different versions of this card in terms of play, however.

Card Text

This card gains an effect if it is deployed to a mission card decided by ATK values. Deploying this card to such a mission card will increase the opponent's clear value by +2 ATK, giving the player a significant advantage in clearing the mission.

Genso Suikoden Card Stories
Releases
Genso Suikoden Card Stories (Game Boy Advance)Genso Suikoden Card Stories (Trading Card Game)
Card Stories Starter BoxBooster Pack Vol.1Booster Pack Vol.2Premium PackBooster Pack Vol.3Booster Pack Vol.4
Card Stories II CS2 Starter DeckCS2 Booster Pack Vol.1CS2 Booster Pack Vol.2CS2 Booster Pack Vol.3Remake BoosterCS2 Booster Pack Vol.4
Genso Suikoden Card Stories (Game Boy Advance)
Characters HeroAnabelleAppleCamusCulganFlikGorudoHan CunninghamJillia BlightJowy AtreidesKiba WindamierKlaus WindamierLeknaatLorelaiLuca BlightLuciaMiklotovNanamiNeclordRowdSeedShuSierra MikainSolon JheeTeresa WisemailViktor
Locations Cave of the WindCoronet TownForest Village (Nearby Forest) • Greenhill CityKuskus TownLakewestL'RenouilleMatilda KnightdomMercenary FortressMt. RakuteiMuse CityPath to MatildaRadat TownRyube Village (North Sparrow Pass) • Sajah Village (Shinen Forest) • South Window CityTenzan PassTinto City (Tinto Mines) • Toto VillageTwo River City
Rules
Basic Deck rulesGame fieldLink rulesUnique Rule
Card types CharacterMissionFacilities
Order of play Preparation PhaseMain PhaseDeployment StepClear Decision StepGarrison StepReplenishment PhaseTurn Shift Phase