Mission card

Card Stories card type
Genso Suikoden Card Stories TCG
Card Types (種類)
CharacterMissionFacilities
Order of Play
Preparation PhaseMain PhaseDeployment StepClear Decision StepGarrison StepReplenishment PhaseTurn Shift Phase
Rules
Deck rulesGame fieldLink rulesUnique Rule

Mission cards (ミッションカード, Misshonkādo) are a card type in the Genso Suikoden Card Stories TCG. Mission cards are played for character cards to attempt to secure in order to win the player VP.

Overview

The Mission card Time Slip gives 1 VP if the player who played the card clears it but 2 VP if their opponent does instead. It takes 8 ATK points to clear.

Mission cards are one of the three main card types, along with Character cards and Facilities cards. They are usually based on incidents in the Suikoden series.

Each Mission has a clear criteria, usually either Military (MIL) or Attack (ATK) power and grants a number of VP to the player who clears it. The amount of VP given can depend on whether the player who first played the mission card clears it or whether the opponent does.

VP marked "VP x/x" (where x is the number of VP given) indicate that if the player who played the Mission clears it, they gain the VP on the left while if the opponent clears the Mission, they will gain the VP indicated on the right.

Mission cards are usually cleared by the dispatching of character cards during a Deployment Step although some mission cards have unique methods of clearance.

If both players somehow clear a mission card simultaneously, the mission is declared a draw. The mission and all characters deployed to it are discarded and no VP are awarded.

Attack (ATK) Missions

Attack (ATK) missions are decided when either players accumulated ATK through deployed character cards meets or exceeds the mission clear condition.

Military (MIL) Missions

Military (MIL) missions are decided when both players pass their turn. First, both players discard any character cards that have a MIL value greater than or equal to the MIL value of their opponent. If there are not enough MIL, all are discarded. This represents damage inflicted on the opponent.

If the remaining MIL value exceeds that of the mission clear condition, the mission is cleared. If not, the mission remains unresolved.

Mission and Facilities cards

For the purposes of simplifying card text, all facilities cards are also considered mission cards, as they are both goals that players deploy character cards to attempt to secure. If a card's text mentions Mission cards in the generic sense, without qualifiers such as it being an ATK or MIL-decided mission, then it refers to both Mission and Facilities type cards.

The opposite is not true. mission cards are not considered facilities cards for card text purposes. If a card's text mentions facilities cards, this only applies to that type of card.

List of Mission cards

References

  1. Genso Suikoden Card Stories Official Rule Book 1st Edition, pages 9-10, 23-4, 27
Genso Suikoden Card Stories
Releases
Genso Suikoden Card Stories (Game Boy Advance)Genso Suikoden Card Stories (Trading Card Game)
Card Stories Starter BoxBooster Pack Vol.1Booster Pack Vol.2Premium PackBooster Pack Vol.3Booster Pack Vol.4
Card Stories II CS2 Starter DeckCS2 Booster Pack Vol.1CS2 Booster Pack Vol.2CS2 Booster Pack Vol.3Remake BoosterCS2 Booster Pack Vol.4
Genso Suikoden Card Stories (Game Boy Advance)
Characters HeroAnabelleAppleCamusCulganFlikGorudoHan CunninghamJillia BlightJowy AtreidesKiba WindamierKlaus WindamierLeknaatLorelaiLuca BlightLuciaMiklotovNanamiNeclordRowdSeedShuSierra MikainSolon JheeTeresa WisemailViktor
Locations Cave of the WindCoronet TownForest Village (Nearby Forest) • Greenhill CityKuskus TownLakewestL'RenouilleMatilda KnightdomMercenary FortressMt. RakuteiMuse CityPath to MatildaRadat TownRyube Village (North Sparrow Pass) • Sajah Village (Shinen Forest) • South Window CityTenzan PassTinto City (Tinto Mines) • Toto VillageTwo River City
Rules
Basic Deck rulesGame fieldLink rulesUnique Rule
Card types CharacterMissionFacilities
Order of play Preparation PhaseMain PhaseDeployment StepClear Decision StepGarrison StepReplenishment PhaseTurn Shift Phase