Treat all characters as if they all have the [Betrayal] effect. Characters with the same name as the Mastermind are not treated as having the [Betrayal] effect.
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|jptext=あなたのすべてのキャラクターのテキストに[裏]があるものとして扱う。 総大将と同じキャラクターに[裏]はつかない。 | |jptext=あなたのすべてのキャラクターのテキストに[裏]があるものとして扱う。 総大将と同じキャラクターに[裏]はつかない。 | ||
|entext=Treat all [[Character card|character]]s as if they all have the | |entext=Treat all [[Character card|character]]s as if they all have the [Betrayal] effect. Characters with the same name as the [[Mastermind card|Mastermind]] are not treated as having the [Betrayal] effect. | ||
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Revision as of 18:26, 27 October 2023
- Main article: Gorudo
Gorudo (ゴルドー, Gorudō) is a Mastermind-class character card from the Genso Suikoden Card Stories TCG. It is part of the Booster Pack Vol.1 release and is numbered 005.
Card Data
あなたのすべてのキャラクターのテキストに[裏]があるものとして扱う。 総大将と同じキャラクターに[裏]はつかない。
Release Information
This card was first released as card number 005 in the original Starter Box & Booster Pack Vol.1 release with artwork by Yashioka Shō. It was a Booster Pack Vol.1 card, card number 005 in that set.
It would later receive a Premium Pack version using Suikoden II character artwork from Ishikawa Fumi. Its card text and attributes are identical to the original card. That card is card number 003 of the Premium Pack expansion and card number 260 overall.
This card was later remade for Genso Suikoden Card Stories Chapter II's To the Promised Land expansion as CS2-379/R005 with updated artwork and card text to better reflect its abilities and the changes in the game between the original Genso Suikoden Card Stories and Chapter II.
For Genso Suikoden Card Stories Chapter II purposes, its CS2-379/R005 card text is considered an erratum to the card text listed here, regardless of if a player is using the original or remake card in their actual deck. There are no real differences between the different versions of this card in terms of play, however.
Card Text
This Mastermind card holds an ongoing, passive ability. This card makes it so that all Character cards are now subject to the Betray condition, thus breaking the Unique Rule.
Instead of being unable to play the same Character card your opponent has already played, playing that Character card will now activate the Betray condition, replacing a Character card your opponent has on the field with the version you played, forcing the original card to be discarded.