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{{Class}}'''Class''' (種別, ''Shubetsu''), sometimes '''Character Class''' (キャラクター種別, ''Kyarakutā Shubetsu''), is a term used in [[ | {{Class}} | ||
'''Class''' (種別, ''Shubetsu''), sometimes '''Character Class''' (キャラクター種別, ''Kyarakutā Shubetsu''), is a term used in the [[Genso Suikoden Card Stories TCG]]. Nearly all [[Character card|Character cards]] in the games are assigned a Class, which affects how, when and in what manner cards can be played. Class is the fundamental category of Character cards in the game. | |||
==Overview== | ==Overview== | ||
Each [[Character card]] has a Class role. | Each [[Character card]] has a Class role. | ||
* [[File:Class Mastermind. | * [[File:Class Mastermind.webp|15px]] [[Mastermind card|Mastermind]], these cards do not count towards a player's 50 card limit and only one may be assigned to a deck. | ||
* [[File:Class Leader. | * [[File:Class Leader.webp|15px]] [[Leader card|Leader]], these cards are used to begin engagements on Mission or Facilities cards. | ||
* [[File:Class Commoner. | * [[File:Class Commoner.webp|15px]] [[Commoner card|Commoner]], these cards can be linked to other cards to continue engagements and tend to be more useful on Mission cards. | ||
* [[File:Class Craftman. | * [[File:Class Craftman.webp|15px]] [[Craftman card|Craftman]], these cards can also be linked to other cards to continue engagements and tend to specialise in Facilities engagements. | ||
* [[File:Class Free. | * [[File:Class Free.webp|15px]] [[Free card|Free]], these cards can also be linked, they do not have [[Camp]] alignments and their specialisation can vary. | ||
==References== | |||
# [[Genso Suikoden Card Stories Official Rule Book 1st Edition]], page 3 | |||
[[Category: | {{GS05}}{{Short description|Card Stories game mechanic}} | ||
[[Category:Genso Suikoden Card Stories rules and terminology]] |
Latest revision as of 10:35, 18 October 2023
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Class (種別, Shubetsu), sometimes Character Class (キャラクター種別, Kyarakutā Shubetsu), is a term used in the Genso Suikoden Card Stories TCG. Nearly all Character cards in the games are assigned a Class, which affects how, when and in what manner cards can be played. Class is the fundamental category of Character cards in the game.
Overview
Each Character card has a Class role.
- Mastermind, these cards do not count towards a player's 50 card limit and only one may be assigned to a deck.
- Leader, these cards are used to begin engagements on Mission or Facilities cards.
- Commoner, these cards can be linked to other cards to continue engagements and tend to be more useful on Mission cards.
- Craftman, these cards can also be linked to other cards to continue engagements and tend to specialise in Facilities engagements.
- Free, these cards can also be linked, they do not have Camp alignments and their specialisation can vary.