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Genso Suikoden Card Stories turn phase
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The '''Main Phase''' (メインフェイズ, ''Meinfeizu'') is a term used in [[Genso Suikoden Card Stories]]. It is the very first phase of a player's turn.
The '''Main Phase''' (メインフェイズ, ''Meinfeizu'') is a term used in the [[Genso Suikoden Card Stories TCG]]. It is the very first phase of a player's turn.


==Overview==
==Overview==
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===Discard===
===Discard===
The player can discard any number of cards from your hand, once only. You can choose to replenish your hand by immediately jumping to your [[Replenishment Phase]]. In general, you will almost always want to keep [[Leader card]]s in your hand and dispose of superfluous [[Mission card|Mission]] or [[Facilities card]]s.
The player can discard any number of cards from their hand, once only. They can then choose to replenish your hand by immediately jumping to their [[Replenishment Phase]]. In general, players will almost always want to keep [[Leader card]]s in your hand and dispose of superfluous [[Mission card|Mission]] or [[Facilities card]]s.


===New Mission===
===New Mission (Begin a Battle)===
The player can play a new [[Mission card|Mission]] or [[Facilities card]] and begin a new battle. The player who plays the card begins the battle. A new Mission or Facilities card cannot be played if there are 2 unresolved Mission or Facilities cards in play by the player already. No more than 4 unresolved Mission or Facilities cards can be in play (2 per player). Selecting this moves the game to the [[Deployment Step]].
The player can play a new [[Mission card|Mission]] or [[Facilities card]] and begin a new battle, beginning the [[Deployment Step]]. Only 1 Mission card can be played at a time. The opponent deploys first to the mission and control passes back and forth until the mission is cleared or cannot be resolved by either player.


===Continue Mission===
A new Mission or Facilities card cannot be played if there are 2 unresolved Mission or Facilities cards in play by the player already. No more than 4 unresolved Mission or Facilities cards can be in play (2 per player).
If a [[Mission card|Mission]] or [[Facilities card]] has been unresolved due to a lack of cards or a card effect prematurely ending an engagement, the player can select an unresolved card and continue a battle. The player who selects the card begins the battle by playing a [[Character card]]. Ensuring that you can mostly likely win the card with your current hard is a key part of the game, in order to avoiding wasting valuable manpower.


Selecting this moves the game to the [[Deployment Step]].
===Continue Mission (Continue a Battle)===
If a [[Mission card|Mission]] or [[Facilities card]] has been unresolved due to a lack of cards or a card effect prematurely ending an engagement, the player can select an unresolved card and continue a battle.
 
The player who selects the mission begins the battle by playing a [[character card]], beginning the [[Deployment Step]]. A player is not allowed to pass their first turn in their select continued mission. Control then passes back and forth until the mission is cleared or cannot be resolved by either player.
 
Ensuring that you can mostly likely win the card with your current hand is a key part of the game, in order to avoiding wasting valuable manpower.


==Following the Main Phase==
==Following the Main Phase==
Once the Main Phase (and the battle steps within in) ends, the game moves onto the [[Replenishment Phase]].
Once the Main Phase (and the battle steps within in) ends, the game moves onto the [[Replenishment Phase]].


{{Card Stories}}
==References==
# [[Genso Suikoden Card Stories Official Rule Book 1st Edition]], pages 18-9
 
{{GS05}} {{Short description|Genso Suikoden Card Stories turn phase}}
[[Category:Genso Suikoden Card Stories rules and terminology]]
[[Category:Genso Suikoden Card Stories rules and terminology]]

Latest revision as of 11:28, 18 October 2023

The Main Phase (メインフェイズ, Meinfeizu) is a term used in the Genso Suikoden Card Stories TCG. It is the very first phase of a player's turn.

Overview

In the Main Phase, the player has three options.

Discard

The player can discard any number of cards from their hand, once only. They can then choose to replenish your hand by immediately jumping to their Replenishment Phase. In general, players will almost always want to keep Leader cards in your hand and dispose of superfluous Mission or Facilities cards.

New Mission (Begin a Battle)

The player can play a new Mission or Facilities card and begin a new battle, beginning the Deployment Step. Only 1 Mission card can be played at a time. The opponent deploys first to the mission and control passes back and forth until the mission is cleared or cannot be resolved by either player.

A new Mission or Facilities card cannot be played if there are 2 unresolved Mission or Facilities cards in play by the player already. No more than 4 unresolved Mission or Facilities cards can be in play (2 per player).

Continue Mission (Continue a Battle)

If a Mission or Facilities card has been unresolved due to a lack of cards or a card effect prematurely ending an engagement, the player can select an unresolved card and continue a battle.

The player who selects the mission begins the battle by playing a character card, beginning the Deployment Step. A player is not allowed to pass their first turn in their select continued mission. Control then passes back and forth until the mission is cleared or cannot be resolved by either player.

Ensuring that you can mostly likely win the card with your current hand is a key part of the game, in order to avoiding wasting valuable manpower.

Following the Main Phase

Once the Main Phase (and the battle steps within in) ends, the game moves onto the Replenishment Phase.

References

  1. Genso Suikoden Card Stories Official Rule Book 1st Edition, pages 18-9
Genso Suikoden Card Stories
Releases
Genso Suikoden Card Stories (Game Boy Advance)Genso Suikoden Card Stories (Trading Card Game)
Card Stories Starter BoxBooster Pack Vol.1Booster Pack Vol.2Premium PackBooster Pack Vol.3Booster Pack Vol.4
Card Stories II CS2 Starter DeckCS2 Booster Pack Vol.1CS2 Booster Pack Vol.2CS2 Booster Pack Vol.3Remake BoosterCS2 Booster Pack Vol.4
Genso Suikoden Card Stories (Game Boy Advance)
Characters HeroAnabelleAppleCamusCulganFlikGorudoHan CunninghamJillia BlightJowy AtreidesKiba WindamierKlaus WindamierLeknaatLorelaiLuca BlightLuciaMiklotovNanamiNeclordRowdSeedShuSierra MikainSolon JheeTeresa WisemailViktor
Locations Cave of the WindCoronet TownForest Village (Nearby Forest) • Greenhill CityKuskus TownLakewestL'RenouilleMatilda KnightdomMercenary FortressMt. RakuteiMuse CityPath to MatildaRadat TownRyube Village (North Sparrow Pass) • Sajah Village (Shinen Forest) • South Window CityTenzan PassTinto City (Tinto Mines) • Toto VillageTwo River City
Rules
Basic Deck rulesGame fieldLink rulesUnique Rule
Card types CharacterMissionFacilities
Order of play Preparation PhaseMain PhaseDeployment StepClear Decision StepGarrison StepReplenishment PhaseTurn Shift Phase