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Main Phase: Difference between revisions

Genso Suikoden Card Stories turn phase
Created page with "The '''Main Phase''' (メインフェイズ, ''Meinfeizu'') is a term used in Genso Suikoden Card Stories. It is the very first phase of a player's turn. ==Overview== In ..."
 
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The '''Main Phase''' (メインフェイズ, ''Meinfeizu'') is a term used in [[Genso Suikoden Card Stories]]. It is the very first phase of a player's turn.
The '''Main Phase''' (メインフェイズ, ''Meinfeizu'') is a term used in the [[Genso Suikoden Card Stories TCG]]. It is the very first phase of a player's turn.


==Overview==
==Overview==
[[File:Phase order chart.png|left|200px]]
In the Main Phase, the player has three options.
In the Main Phase, the player has three options.


===Discard===
===Discard===
The player can discard any number of cards from your hand, once only.
The player can discard any number of cards from their hand, once only. They can then choose to replenish your hand by immediately jumping to their [[Replenish Phase]]. In general, players will almost always want to keep [[Leader card]]s in your hand and dispose of superfluous [[Mission card|Mission]] or [[Facilities card]]s.


===New Mission===
===New Mission (Begin a Battle)===
The player can play a new [[Mission card|Mission]] or [[Facilities card]] and begin a new battle. The player who plays the card begins the battle. A new Mission or Facilities card cannot be played if there are two unresolved Mission or Facilities cards in play already. Selecting this moves the game to the [[Deployment Step]].
The player can play a new [[Mission card|Mission]] or [[Facilities card]] and begin a new battle, beginning the [[Deploy Step]]. Only 1 Mission card can be played at a time. The opponent deploys first to the mission and control passes back and forth until the mission is cleared or cannot be resolved by either player.


===Continue Mission===
A new Mission or Facilities card cannot be played if there are 2 unresolved Mission or Facilities cards in play by the player already. No more than 4 unresolved Mission or Facilities cards can be in play (2 per player).
The player can select an unresolved [[Mission card|Mission]] or [[Facilities card]] and continue a battle. The player who selects the card begins the battle. Selecting this moves the game to the [[Deployment Step]].
 
===Continue Mission (Continue a Battle)===
If a [[Mission card|Mission]] or [[Facilities card]] has been unresolved due to a lack of cards or a card effect prematurely ending an engagement, the player can select an unresolved card and continue a battle.
 
The player who selects the mission begins the battle by playing a [[character card]], beginning the [[Deploy Step]]. A player is not allowed to pass their first turn in their select continued mission. Control then passes back and forth until the mission is cleared or cannot be resolved by either player.
 
Ensuring that you can mostly likely win the card with your current hand is a key part of the game, in order to avoiding wasting valuable manpower.


==Following the Main Phase==
==Following the Main Phase==
Once the Main Phase (and the battle steps within in) ends, the game moves onto the [[Replenishment Phase]].
Once the Main Phase (and the battle steps within in) ends, the game moves onto the [[Replenish Phase]].


{{Top icons
==References==
|Suikoden= no
# [[Genso Suikoden Card Stories Official Rule Book 1st Edition]], pages 18-9
|Suikoden II= no
|Suikoden III= no
|Suikoden IV= no
|Suikoden V= no
|Tierkreis= no
|Suikogaiden 1= no
|Suikogaiden 2= no
|Tactics= no
|Card Stories= yes
}}


{{Navbox CS}} {{Short description|Genso Suikoden Card Stories turn phase}}
[[Category:Genso Suikoden Card Stories rules and terminology]]
[[Category:Genso Suikoden Card Stories rules and terminology]]

Latest revision as of 09:25, 11 November 2025

The Main Phase (メインフェイズ, Meinfeizu) is a term used in the Genso Suikoden Card Stories TCG. It is the very first phase of a player's turn.

Overview

In the Main Phase, the player has three options.

Discard

The player can discard any number of cards from their hand, once only. They can then choose to replenish your hand by immediately jumping to their Replenish Phase. In general, players will almost always want to keep Leader cards in your hand and dispose of superfluous Mission or Facilities cards.

New Mission (Begin a Battle)

The player can play a new Mission or Facilities card and begin a new battle, beginning the Deploy Step. Only 1 Mission card can be played at a time. The opponent deploys first to the mission and control passes back and forth until the mission is cleared or cannot be resolved by either player.

A new Mission or Facilities card cannot be played if there are 2 unresolved Mission or Facilities cards in play by the player already. No more than 4 unresolved Mission or Facilities cards can be in play (2 per player).

Continue Mission (Continue a Battle)

If a Mission or Facilities card has been unresolved due to a lack of cards or a card effect prematurely ending an engagement, the player can select an unresolved card and continue a battle.

The player who selects the mission begins the battle by playing a character card, beginning the Deploy Step. A player is not allowed to pass their first turn in their select continued mission. Control then passes back and forth until the mission is cleared or cannot be resolved by either player.

Ensuring that you can mostly likely win the card with your current hand is a key part of the game, in order to avoiding wasting valuable manpower.

Following the Main Phase

Once the Main Phase (and the battle steps within in) ends, the game moves onto the Replenish Phase.

References

  1. Genso Suikoden Card Stories Official Rule Book 1st Edition, pages 18-9