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Once the Deployment Step ends, the battle moves onto the [[Clear Decision Step]]. | Once the Deployment Step ends, the battle moves onto the [[Clear Decision Step]]. | ||
[[Category:Gensosuikoden Card Stories rules and terminology]] | [[Category:Gensosuikoden Card Stories rules and terminology]] |
Revision as of 04:47, 7 November 2019
Card Types (種類) |
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Character • Mission • Facilities |
Order of Play |
Preparation Phase • Main Phase • Deploy Step • Decision Step • Garrison Step • Replenish Phase • Turn Shift Phase |
Rules |
Deck rules • Game field • Link rules • Unique Rule |
The Deployment Step (派遣・パスステップ, Haken・Pasusuteppu) is a term used in Gensosuikoden Card Stories. It is the first step of a battle, forming part of a player's Main Phase.
Overview
During the Deployment Step, the player has two options.
Deploy
On a Mission or Facilities card that is currently in play, the player may play a Character card from their hand according to the rules of the cards. The alternating player then has an opportunity to dispatch a card and control alternates between the two until one player clears the cards conditions. Any cards played must also make sure not to violate either the Link rules or the Unique Rule.
If the Mission or Facilities card is a new one, the player must play a Leader card. If they cannot, control passes to the other player. If they also cannot, the card is left unresolved until the following turn. Because of this, it is important for players to ensure they have a Leader card on hand before playing Mission or Facilities cards.
Pass
The player does nothing and skips their turn. The other player gets a chance to deploy. If they cannot, the card remains unresolved.
Following the Deployment Step
Once the Deployment Step ends, the battle moves onto the Clear Decision Step.