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Sun Rune Incarnation: Difference between revisions

Suikoden V boss enemy
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|area = [[Ashtwal Mountains]] (Chapter 6)
|area = [[Ashtwal Mountains]] (Chapter 6)
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==Strategy==
The Sun Rune Incarnation's use of sun attacks makes characters with a high '''Su''' affinity preferable for this battle. This boss, and its minions, favors targeting the character in the front row.
A good strategy is to have the hero equip the sun equipment set available in the ruins and place him in the front row alone, using a formation such as Arrow Stance. With this setup, even a low-level hero will only need occasional healing. A strong party can place the hero at the front of the Illusion formation and go all-out with attacks.
As the Sun Rune Incarnation will revive its guardian sprites, and their damage and healing is limited, it is recommended to ignore them. The battle ends when the Sun Rune Incarnation is defeated, regardless of the status of the sprites.


==Trivia==
==Trivia==

Revision as of 12:36, 3 December 2025

Sun Rune Incarnation
太陽の紋章の化身 Taiyō no Monshō no Keshin
Basic Information
Area
Ashtwal Mountains (Chapter 6)
Type
Boss

The Sun Rune Incarnation (太陽の紋章の化身, Taiyō no Monshō no Keshin) is an enemy which appears in Suikoden V. It is the final boss of the game and the incarnation of the Sun Rune.

Information

This was the incarnation of the Sun Rune, which Marscal Godwin transformed into in the depths of the Sindar ruins in the Ashtwal Mountains.

It looked similar to a giant butterfly, with the figure of a woman, visually similar to its previous bearer, Queen Arshtat in its center. In battle, it is supported by a Guardian Heat Sprite and a Guardian Light Sprite, who both attacked the party and healed the Sun Rune Incarnation. These guardian sprites would also revive themselves eventually even if defeated.

The Sun Rune Incarnation specialized in powerful sun magic attacks.

Data

Stats
LVL
65
HP
14000
ATK
370
MGC
280
PDF
300
MDF
520
TEC
350
ACC
400
EVA
95
SPD
150
LUC
130
Elemental Resistances
Sun
A
Fire
A
Water
A
Wind
A
Earth
S
Lightning
A
Star
A
Sound
A
Holy
A
Darkness
A
Weapon Resistances
Slash
C
Thrust
C
Punch
C
Shot
C
Status Resistances
Death
Null
Sleep
Null
Stun
Null
Paralyze
Null
Silence
Null
Slow
Null
Attacks
Attack 1 Ušumgallu • Sun • Single
Normal attack
Attack 2 Ušumgallu • Sun • Column
Normal attack
Attack 3 Imdugud • Sun • Area
Magic attack
Attack 4 Imdugud • Sun • All
Magic attack
Attack 5 Sherida • Sun • All
Magic attack
Attack 6 Summon A • Single
Restores Guardian Heat Sprite
Attack 7 Summon B • Single
Restores Guardian Light Sprite
Location and Loot
Area Ashtwal Mountains (Chapter 6)
Potch 50000 (Can't bribe)
SP 1000
Items This enemy does not drop any items.
Food This enemy does not drop any food.


Strategy

The Sun Rune Incarnation's use of sun attacks makes characters with a high Su affinity preferable for this battle. This boss, and its minions, favors targeting the character in the front row.

A good strategy is to have the hero equip the sun equipment set available in the ruins and place him in the front row alone, using a formation such as Arrow Stance. With this setup, even a low-level hero will only need occasional healing. A strong party can place the hero at the front of the Illusion formation and go all-out with attacks.

As the Sun Rune Incarnation will revive its guardian sprites, and their damage and healing is limited, it is recommended to ignore them. The battle ends when the Sun Rune Incarnation is defeated, regardless of the status of the sprites.

Trivia

The Sun Rune Incarnation's attacks are named after deities in ancient Akkadian literature.

References

  1. Genso Suikoden Kiwami Encyclopedia, page 624