m (Admin moved page Trick Rune to Gadget Rune) |
mNo edit summary |
||
Line 12: | Line 12: | ||
==Information== | ==Information== | ||
This [[rune]] is permanently attached to [[Juppo]]. | This [[rune]] is permanently attached to [[Juppo]]. The rune seems to give the bearer the ability to control and manipulate a mechanical doll. | ||
==Stats== | ==Stats== | ||
Line 29: | Line 29: | ||
==Trivia== | ==Trivia== | ||
* | * Called the Trick Rune in the first two games, the Japanese word ''karakuri'' does mean ''trick'', but it is also a term used for mechanical dolls and string puppets and forms part of the Japanese name for [[Gadget]] and [[Gadget Z]]. | ||
==References== | |||
# [[Genso Suikoden Kiwami Encyclopedia]], page 38 | |||
{{Top icons | {{Top icons |
Revision as of 20:31, 29 January 2015
Gadget Rune {{{jpname}}}, {{{roname}}} | |
Type | Attack rune |
---|---|
Appears in |
The Gadget Rune (からくりの紋章, Karakuri no Monshō), translated as Trick Rune in Suikoden and Suikoden II, is a rune which appears in several games of the Suikoden series.
Information
This rune is permanently attached to Juppo. The rune seems to give the bearer the ability to control and manipulate a mechanical doll.
Stats
Trivia
References
- Genso Suikoden Kiwami Encyclopedia, page 38