Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jump: Difference between revisions

Stat used in Suikoden Tactics
m Text replacement - "|romaji_name" to "|roname"
m Text replacement - "|japanese_name" to "|jpname"
 
Line 1: Line 1:
{{Stats
{{Stats
|name=Jump
|name=Jump
|japanese_name=ジャンプ
|jpname=ジャンプ
|roname=Janpu
|roname=Janpu
|r= Jump ('''JMP''')
|r= Jump ('''JMP''')

Latest revision as of 14:49, 11 September 2023

Jump
Suikoden Tactics
Jump (JMP)

Jump (ジャンプ, Janpu), abbreviated as JMP, is a statistic used in Suikoden Tactics.

Information

In the tactical RPG battle system of Suikoden Tactics, the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their Move statistic for that turn.

Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.

Series Game Systems
Battle
Stats AccuracyAttackDefenseEvasionExperience PointsHPJumpLevelLuckMagicMagic DefenseMagic PointsMovePhysical DefensePowerProtectionRepelSkillSkill PointsSpeedStrengthTechnique
Status Effects AlertBalloonBoostBerserkHyperInvulnerableKnockdownPanicPoisonRustSilenceSleepSpellboundTargetToastyUnbalanceUnconsciousUnfriendly