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{{Class}} | {{Class}} | ||
'''Class''' (種別, ''Shubetsu''), sometimes '''Character Class''' (キャラクター種別, ''Kyarakutā Shubetsu''), is a term used in [[ | '''Class''' (種別, ''Shubetsu''), sometimes '''Character Class''' (キャラクター種別, ''Kyarakutā Shubetsu''), is a term used in [[Genso Suikoden Card Stories]]. Nearly all [[Character card|Character cards]] in the games are assigned a Class, which affects how, when and in what manner cards can be played. Class is the fundamental category of Character cards in the game. | ||
==Overview== | ==Overview== | ||
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{{Card Stories}}{{Short description|Card Stories game mechanic}} | {{Card Stories}}{{Short description|Card Stories game mechanic}} | ||
[[Category: | [[Category:Genso Suikoden Card Stories rules and terminology]] |
Revision as of 15:29, 31 March 2021
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Class (種別, Shubetsu), sometimes Character Class (キャラクター種別, Kyarakutā Shubetsu), is a term used in Genso Suikoden Card Stories. Nearly all Character cards in the games are assigned a Class, which affects how, when and in what manner cards can be played. Class is the fundamental category of Character cards in the game.
Overview
Each Character card has a Class role.
- File:Class Mastermind.png Mastermind, these cards do not count towards a player's 50 card limit and only one may be assigned to a deck.
- File:Class Leader.png Leader, these cards are used to begin engagements on Mission or Facilities cards.
- File:Class Commoner.png Commoner, these cards can be linked to other cards to continue engagements and tend to be more useful on Mission cards.
- File:Class Craftman.png Craftman, these cards can also be linked to other cards to continue engagements and tend to specialise in Facilities engagements.
- File:Class Free.png Free, these cards can also be linked, they do not have Camp alignments and their specialisation can vary.