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Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.
Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.


{{Stats}}
{{GS22}}
[[Category:Stats]]
[[Category:Stats]]

Revision as of 05:23, 18 January 2023

Jump (ジャンプ, Janpu), abbreviated as JMP, is a statistic used in Suikoden Tactics.

Information

In the tactical RPG battle system of Suikoden Tactics, the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their Move statistic for that turn.

Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.

Series Game Systems
Battle
Stats AccuracyAttackDefenseEvasionExperience PointsHPJumpLevelLuckMagicMagic DefenseMagic PointsMovePhysical DefensePowerProtectionRepelSkillSkill PointsSpeedStrengthTechnique
Status Effects AlertBalloonBoostBerserkHyperInvulnerableKnockdownPanicPoisonRustSilenceSleepSpellboundTargetToastyUnbalanceUnconsciousUnfriendly