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Sleep: Difference between revisions

Recurring series status effect
Created page with "The '''Sleep''' (眠り, ''Nemuri'') effect is a status effect seen in several games of the Suikoden series. ==Information== Perhaps surprisingly, even in tense combat situations, the enemy's special attacks or magic can put a person to sleep. Once a target falls asleep, they will be unable to act until they wake up, which often results in unexpected damage as they cannot defend or brace themselves. ==References== # Genso Suikoden Encyclopaedia (ISBN 4-575-1629..."
 
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[[File:Sid sleeps (Suikoden II).jpg|thumb|right]]
The '''Sleep''' (眠り, ''Nemuri'') effect is a status effect seen in several games of the [[Suikoden series]].
The '''Sleep''' (眠り, ''Nemuri'') effect is a status effect seen in several games of the [[Suikoden series]].



Latest revision as of 09:15, 13 November 2025

The Sleep (眠り, Nemuri) effect is a status effect seen in several games of the Suikoden series.

Information

Perhaps surprisingly, even in tense combat situations, the enemy's special attacks or magic can put a person to sleep. Once a target falls asleep, they will be unable to act until they wake up, which often results in unexpected damage as they cannot defend or brace themselves.

References

  1. Genso Suikoden Encyclopaedia (ISBN 4-575-16297-3), page 206
Series Game Systems
Battle
Stats AccuracyAttackDefenseEvasionExperience PointsHPJumpLevelLuckMagicMagic DefenseMagic PointsMovePhysical DefensePowerProtectionRepelSkillSkill PointsSpeedStrengthTechnique
Status Effects AlertAngerAwakenedBalloonBerserkBoostBucketHostileInvulnerableKnockdownPanicParalysisPoisonRustSilenceSleepSpellboundStunTargetToastyUnbalanceUnconsciousUnfriendly