Jump: Difference between revisions

Stat used in Suikoden Tactics
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{{Stats
{{Stats
|name=Jump
|name=Jump
|japanese_name=ジャンプ
|jpname=ジャンプ
|romaji_name=Janpu
|roname=Janpu
|r= Jump ('''JMP''')
|r= Jump ('''JMP''')
}}'''Jump''' (ジャンプ, ''Janpu''), abbreviated as '''JMP''', is a statistic used in [[Suikoden Tactics]].
}}'''Jump''' (ジャンプ, ''Janpu''), abbreviated as '''JMP''', is a statistic used in [[Suikoden Tactics]].

Latest revision as of 14:49, 11 September 2023

Jump (ジャンプ, Janpu), abbreviated as JMP, is a statistic used in Suikoden Tactics.

Jump
ジャンプ, Janpu
Suikoden Tactics Jump (JMP)

Information

In the tactical RPG battle system of Suikoden Tactics, the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their Move statistic for that turn.

Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.

Series Game Systems
Battle
Stats AccuracyAttackDefenseEvasionExperience PointsHPJumpLevelLuckMagicMagic DefenseMagic PointsMovePhysical DefensePowerProtectionRepelSkillSkill PointsSpeedStrengthTechnique
Status Effects AlertBalloonBoostBerserkHyperInvulnerableKnockdownPanicPoisonRustSilenceSleepSpellboundTargetToastyUnbalanceUnconsciousUnfriendly