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Jump: Difference between revisions

Stat used in Suikoden Tactics
Created page with "'''Jump''' (ジャンプ, ''Janpu'') is a statistic used in Suikoden Tactics. ==Information== In the tactical RPG battle system of Suikoden Tactics, the Jump statisti..."
 
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'''Jump''' (ジャンプ, ''Janpu'') is a statistic used in [[Suikoden Tactics]].
{{Stats
|name=Jump
|jpname=ジャンプ
|roname=Janpu
|r= Jump ('''JMP''')
}}'''Jump''' (ジャンプ, ''Janpu''), abbreviated as '''JMP''', is a statistic used in [[Suikoden Tactics]].


==Information==
==Information==
In the tactical RPG battle system of [[Suikoden Tactics]], the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their [[Movement]] statistic for that turn.
In the tactical RPG battle system of [[Suikoden Tactics]], the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their [[Move]] statistic for that turn.


Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.
Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.


{{Stats}}
{{GS22}} {{Short description|Stat used in Suikoden Tactics}}
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 14:49, 11 September 2023

Jump
Suikoden Tactics
Jump (JMP)

Jump (ジャンプ, Janpu), abbreviated as JMP, is a statistic used in Suikoden Tactics.

Information

In the tactical RPG battle system of Suikoden Tactics, the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their Move statistic for that turn.

Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.

Series Game Systems
Battle
Stats AccuracyAttackDefenseEvasionExperience PointsHPJumpLevelLuckMagicMagic DefenseMagic PointsMovePhysical DefensePowerProtectionRepelSkillSkill PointsSpeedStrengthTechnique
Status Effects AlertBalloonBoostBerserkHyperInvulnerableKnockdownPanicPoisonRustSilenceSleepSpellboundTargetToastyUnbalanceUnconsciousUnfriendly