Hermisio Crab: Difference between revisions
Suikoden V normal enemy
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Created page with "{{Enemy V |name = Hermisio Crab |jpname= ヤドクロー |roname = Yadokurō |img = Hermisio Crab (S5 PS2 enemy).jpg |area = Waters, Shores |type = Normal }}'''Hermisio Crabs''' (ヤドクロー, ''Yadokurō'') are an enemy which appear in Suikoden V. They can be fought in the Ship Graveyard. ==Information== A crab-like monster that claims the Ship Graveyard as its territory. Its shell is made from a human skull discovered in a shipwreck. Compared to the H..." |
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|effect_2 = Defense doubled, immune to all status changes, lasts 1 turn | |effect_2 = Defense doubled, immune to all status changes, lasts 1 turn | ||
|location = Waters, Shores | |location = Waters, Shores | ||
* [[Ship Graveyard]] | |||
* World Map Area G - Outside Beaver Lodge (Chapter 4) | |||
|cook = [[Sashimi Combo]] | |cook = [[Sashimi Combo]] | ||
}} | }} | ||
{{Navbox S5}} {{Short description|Suikoden V normal enemy}} | {{Navbox S5}} {{Short description|Suikoden V normal enemy}} | ||
Latest revision as of 20:45, 13 December 2025
Hermisio Crabs (ヤドクロー, Yadokurō) are an enemy which appear in Suikoden V. They can be fought in the Ship Graveyard.
Information
A crab-like monster that claims the Ship Graveyard as its territory. Its shell is made from a human skull discovered in a shipwreck. Compared to the Hermilio Crab, its stamina and defense are significantly increased.
Data
Hermisio Crab
Enemy Type
Normal
Level
33
Potch (Bribe)
1800 (5400)
SP
40
Priority
Tasty characters
Location
Waters, Shores
- Ship Graveyard
- World Map Area G - Outside Beaver Lodge (Chapter 4)
Stats
HP
900
ATK
180
MAG
101
PDF
120
MDF
110
TEC
160
ACC
160
EVA
30
SPD
80
LUK
66
Affinities/Resistances
Sun
C
Fire
D
Lightning
D
Wind
C
Water
B
Earth
C
Star
C
Sound
D
Holy
D
Darkness
D
Slash
C
Thrust
C
Punch
C
Shot
C
Death
Effective
Sleep
Effective
Stun
Effective
Paralyze
Effective
Silence
Effective
Slow
Effective
Techniques
| Name | Type | Element | Target | Effect |
|---|---|---|---|---|
| Shell Attack | Physical | Punch | Single | — |
| Shut-In Defense | — | — | Self | Defense doubled, immune to all status changes, lasts 1 turn |

