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The game told the story of the [[Hero (Suikoden)|hero]], the son of [[Teo McDohl]], one of the [[Great General|Great Generals]] of the [[Scarlet Moon Empire]]. The hero, through his friend [[Ted]], comes into possession of the [[Rune of Life and Death]], one of [[27 True Runes]] that governs various aspects of the world. The Rune, ruthlessly hunted for by corrupt officials within the Empire and their manipulators, forces the hero and his companions to flee the capital city of [[Gregminster]]. | The game told the story of the [[Hero (Suikoden)|hero]], the son of [[Teo McDohl]], one of the [[Great General|Great Generals]] of the [[Scarlet Moon Empire]]. The hero, through his friend [[Ted]], comes into possession of the [[Rune of Life and Death]], one of [[27 True Runes]] that governs various aspects of the world. The Rune, ruthlessly hunted for by corrupt officials within the Empire and their manipulators, forces the hero and his companions to flee the capital city of [[Gregminster]]. | ||
Eventually, the hero finds his way to a rebel | Eventually, the hero finds his way to a rebel organization where he is sheltered, although he is only convinced of the need to struggle against the Empire, when the hideout is attacked and sacked by Imperial forces. Recruiting the help of [[Mathiu Silverberg]], a former Imperial strategist, McDohl's [[Toran Liberation Army|Liberation Army]] starts off as a small force working to unite rebel factions throughout Scarlet Moon before bringing down the Empire itself. Following the war, which was filled with much loss of life and many good people on both sides, the hero, still bearing the Rune of Life and Death, leaves the nation. | ||
==Development== | ==Development== | ||
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The game would be ported to the Sega Saturn with a release date of September 17, 1997. Although the game was mostly identical to the PlayStation original, a number of additions were made. This version was never released outside Japan. | The game would be ported to the Sega Saturn with a release date of September 17, 1997. Although the game was mostly identical to the PlayStation original, a number of additions were made. This version was never released outside Japan. | ||
In terms of graphics: portraits, spells, and other effects were redone for the Saturn's hardware. Though there is contention as to whether these are improvements or changes forced by Saturn hardware limitations. Gameplay wise, the major additions were an extra story event; at a certain point a random female recruit will be abducted by [[Anji]] and his crew and the player will have to rescue them. This would replace the original recruitment scenario for Anji, [[Kanak]], and [[Leonardo]]. | |||
Other additions included a coliseum mode run by [[Eikei]], which included armor and equipment that was not part of the original PlayStation release, including the [[Darkness Rune]]. An additional short story scene was added after the revival of [[Gremio]], showing his thoughts and experiences as he returned to life. A new opening movie was included, replacing the one on the original PlayStation. | Other additions included a coliseum mode run by [[Eikei]], which included armor and equipment that was not part of the original PlayStation release, including the [[Darkness Rune]]. An additional short story scene was added after the revival of [[Gremio]], showing his thoughts and experiences as he returned to life. A new opening movie was included, replacing the one on the original PlayStation. | ||
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Suikoden would earn a 26/40 score from ''Weekly Famitsu'' on its release, marking it as the lowest rated main game in the [[Suikoden series]] on original release by the magazine. The Saturn port of the same game would later receive a score of 25. This would stand unopposed as the lowest scored game in the series until 2001's [[Genso Suikoden Card Stories]] also earned a 25. | Suikoden would earn a 26/40 score from ''Weekly Famitsu'' on its release, marking it as the lowest rated main game in the [[Suikoden series]] on original release by the magazine. The Saturn port of the same game would later receive a score of 25. This would stand unopposed as the lowest scored game in the series until 2001's [[Genso Suikoden Card Stories]] also earned a 25. | ||
[[File:Next Generation 025 January 1997.png|220px|thumb|right|Next Generation's 4 star review from January 1997.]] | [[File:Next Generation 025 January 1997.png|220px|thumb|right|Next Generation's 4-star review from January 1997.]] | ||
Coverage of the game overseas would begin in early 1996. As one of the PlayStation's earliest RPGs, it was the focus of great expectation and praise as well as a disproportionate amount of coverage compared to its sequels. ''GameFan'' would give an import version of the game scores of 90, 90, and 97 in its April 1996 issue. The game would be especially praised in these early stages for its deep story, variety of characters and gameplay, and its soundtrack. | Coverage of the game overseas would begin in early 1996. As one of the PlayStation's earliest RPGs, it was the focus of great expectation and praise as well as a disproportionate amount of coverage compared to its sequels. ''GameFan'' would give an import version of the game scores of 90, 90, and 97 in its April 1996 issue. The game would be especially praised in these early stages for its deep story, variety of characters and gameplay, and its soundtrack. | ||