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==Concept and Design== | ==Concept and Design== | ||
In the very early stages of development, [[Hero (Suikoden)|the hero]] was envisioned as the son of a bandit and so Gremio too was envisioned as a bandit, entrusted with the care of the hero. At an early point, when the combat system had not been fully finalized, Gremio was intended to wield both his battle axe and throwing knifes in battle. Eventually the throwing knives were dropped, but artwork exists of him wielding them. | [[File:Gremio (Suikoden logo art).png|frameless|180px|right]]In the very early stages of development, [[Hero (Suikoden)|the hero]] was envisioned as the son of a bandit and so Gremio too was envisioned as a bandit, entrusted with the care of the hero. At an early point, when the combat system had not been fully finalized, Gremio was intended to wield both his battle axe and throwing knifes in battle. Eventually the throwing knives were dropped, but artwork exists of him wielding them. | ||
There were originally no plans for Gremio to be returned to life after his death at [[Soniere Prison]]. However, when a staff member remarked that there was nothing special for recruiting all [[108 Stars]], the idea of bringing Gremio back as a 'reward' quickly took hold. | There were originally no plans for Gremio to be returned to life after his death at [[Soniere Prison]]. However, when a staff member remarked that there was nothing special for recruiting all [[108 Stars]], the idea of bringing Gremio back as a 'reward' quickly took hold. |