Drilldown: runes
More actions
Choose a table:
- RecruitS1 (112)
- S1 enemies (123)
- S2 Recipes (240)
- S2 characters (0)
- S2 enemies (218)
- S4 enemies (139)
- S5LocationsItems (219)
- S5ShopItems (278)
- S5 enemies (217)
- S5 enemies locations (362)
- Unites (147)
- equipClassS1 (74)
- equipClassS2 (69)
- equipClassS3 (69)
- equipListS1 (60)
- equipListS2 (87)
- equipListS3 (156)
- runes (30)
- warS1 (108)
- weaponS1 (79)
- weaponS2 (71)
- weaponS3 (69)
runes
Use the filters below to narrow your results.
None (1) ·
Boar Rune (1) ·
Clone Rune (1) ·
Cyclone Rune (1) ·
Deer Rune (1) ·
Earth Rune (1) ·
Falcon Rune (1) ·
Fire Rune (1) ·
Flowing Rune (1) ·
Lightning Rune (1) ·
Mother Earth Rune (1) ·
Rage Rune (1) ·
Resurrection Rune (1) ·
Soul Eater (1) ·
Thunder Rune (1) ·
Water Rune (1) ·
Wind Rune (1)
Angry Blow (1) ·
Boar Rune (1) ·
Breath of Ice (1) ·
Clay Guardian (1) ·
Clone Rune (1) ·
Drops of Kindness (1) ·
Falcon Rune (1) ·
Finger of Death (1) ·
Fire Wall (1) ·
Firestorm (1) ·
Flaming Arrows (1) ·
Flowing Force ''(0-2 radius, 0-4 tile range, instantaneous cast.)'' (1) ·
Fog of Deception (1) ·
Kindness Drops (1) ·
Pain Combo (1) ·
Protect Mist (1) ·
Rainstorm (1) ·
Revenge Earth (1) ·
Scolding (1) ·
The Shredding (1) ·
Thunder Runner (1) ·
Voice of Earth (1) ·
Wind of Sleep (1)
None (4) ·
Black Shadow (1) ·
Bolt of Wrath (1) ·
Breath of Ice ''(3x3 zone, 0-5 tile range, quick cast.)'' (1) ·
Canopy Defense (1) ·
Copper Flesh (1) ·
Dancing Flames (1) ·
Fire Wall (1) ·
Firestorm (1) ·
Fog of Deception (1) ·
Healing Wind (1) ·
Kindness Rain (1) ·
Protect Mist (1) ·
Raging Blow (1) ·
Rain of Kindness (1) ·
Rainstorm (1) ·
The Shredding (1) ·
Voice of Earth (1) ·
Yell (1)
None (4) ·
Ball of Lightning (1) ·
Charm Arrow (1) ·
Copper Flesh (1) ·
Dancing Flames (1) ·
Earthquake (1) ·
Explosion (1) ·
Healing Wind (1) ·
Hell (1) ·
Kindness Rain (1) ·
Kindness Rain ''(3x3 zone, 0-5 tile range, medium cast.)'' (1) ·
Raging Blow (1) ·
Rain of Kindness (1) ·
Scream (1) ·
Silent Lake (1) ·
Storm (1) ·
Thor Shot (1) ·
Water of Kindness (1)
None (4) ·
Ball of Lightning (1) ·
Charm Arrow (1) ·
Earthquake (1) ·
Explosion (1) ·
Final Flame (1) ·
Final Judgment (1) ·
Guardian Earth (1) ·
Judgment (1) ·
Mother Ocean (1) ·
Scream (1) ·
Shining Wind (1) ·
Silence Lake (1) ·
Silent Lake ''(7x7 zone, 0-5 tile range, instantaneous cast.)'' (1) ·
Storm (1) ·
Thunder God (1) ·
Thunder Storm (1) ·
Water of Kindness (1)
100 DMG to 1 enemy (1) ·
100 Water Damage to all enemies. (1) ·
100 Water Damage to all enemies. Can inflict Freeze status and damage (5% of max HP per turn). (1) ·
10x 0.25 DMG and 1x 0.5 DMG to one enemy. (1) ·
150 DMG to 1 enemy row (1) ·
150 DMG to all enemies (1) ·
30+ damage to one enemy, 2x undead (1) ·
60 DMG to all enemies (1) ·
Changes terrain element to Water. (1) ·
Damages one enemy for 70 HP (1) ·
Deals 2x damage to one enemy, become unbalanced (1) ·
DMG ×2 to 1 enemy. Hit% -10 for that turn. (1) ·
DMG ×2 to 1 enemy. Inflicts [[Unbalance]] to self. (1) ·
DMG ×3 to one enemy. Weapon element is taken into account. (1) ·
Fully heals and cures all negative statuses for one ally. (1) ·
Hard blows with a flexible stick.
ATK 6, [[File:SP Strike attack.png|20px|link=]] x2 to 1 target (1) · Increases counterattack percentage to 100% for one ally. Lasts 3 turns. (1) · Increases DEF +50% for one ally. (1) · Increases DEF on one ally. (Due to broken code, this spell has no in-game effect) (1) · Inflicts 100 lightning damage on all enemies. (1) · Inflicts 100 lightning damage to one enemy column. (1) · Inflicts 150 lightning damage on one enemy. (1) · Inflicts 300 earth damage on all enemies touching the ground. (1) · Inflicts 400 wind damage on one enemy. (1) · Inflicts Sleep status on all enemies. (1) · Magic Repel percentage +20 for all allies. (1) · Raises Evade percentage for all allies. (1) · Sudden death to 1 enemy (1)
ATK 6, [[File:SP Strike attack.png|20px|link=]] x2 to 1 target (1) · Increases counterattack percentage to 100% for one ally. Lasts 3 turns. (1) · Increases DEF +50% for one ally. (1) · Increases DEF on one ally. (Due to broken code, this spell has no in-game effect) (1) · Inflicts 100 lightning damage on all enemies. (1) · Inflicts 100 lightning damage to one enemy column. (1) · Inflicts 150 lightning damage on one enemy. (1) · Inflicts 300 earth damage on all enemies touching the ground. (1) · Inflicts 400 wind damage on one enemy. (1) · Inflicts Sleep status on all enemies. (1) · Magic Repel percentage +20 for all allies. (1) · Raises Evade percentage for all allies. (1) · Sudden death to 1 enemy (1)
None (4) ·
100% magic repel to all allies. This lasts until the ally in question is hit by a magic spell. (1) ·
150 DMG to 1 enemy row (1) ·
150 DMG to all enemies (1) ·
30 Water damage to all units in range, changes terrain element to Water. (1) ·
300 DMG to all enemies (2) ·
400 DMG to all enemies (1) ·
500 DMG to all enemies (1) ·
Cures one character's status (1) ·
Fully heals and cures all negative statuses for all allies. (1) ·
Fully heals and cures all negative statuses for one ally. (1) ·
Heals 300 HP and cures all negative statuses for all allies. (1) ·
Inflicts 100 lightning damage on all enemies. (1) ·
Inflicts 300 earth damage on all enemies touching the ground. (1) ·
Inflicts 400 wind damage on one enemy. (1) ·
Inflicts 600 lightning damage on one enemy. (1) ·
Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. (1) ·
Magic Repel% +20 for all allies. Lasts 3 turns. (1) ·
Raises Evade percentage for all allies. (1) ·
Revive an unconscious ally (1)
None (4) ·
300 DMG to all enemies (1) ·
300+ damage to all enemies, 2x undead (1) ·
400 DMG to all enemies (1) ·
700 DMG to all enemies (1) ·
Cures all characters for 300 HP (1) ·
Fully heals and cures all negative statuses for all allies. (1) ·
Fully heals and cures all negative statuses for one ally. (1) ·
Fully heals and cures all negative statuses for units in range, changes terrain element to Water. (1) ·
Heals 300 HP and cures all negative statuses for all allies. (1) ·
Inflicts 1000 lightning damage on one enemy. (1) ·
Inflicts 500 wind damage on all enemies. (1) ·
Inflicts 600 lightning damage on one enemy. (1) ·
Inflicts 700 earth damage on all enemies. (1) ·
Inflicts 800 earth damage on all enemies on the ground. (1) ·
Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. (1) ·
No magic use for any, ally or enemy. Last for 3 rounds. (1) ·
No magic use for any, ally or enemy. Last for 5 rounds. (1) ·
Sudden death to all enemies (1)
None (4) ·
1500 DMG to 1 enemy (1) ·
700 DMG to all enemies (1) ·
900 DMG to all enemies (1) ·
Damages all enemies for 500 HP (1) ·
DEF +30% and MDEF +30% to all allies. Lasts 5 turns. (1) ·
Fully heals and cures all negative statuses for all allies. (1) ·
Heals 400+ hp for all allies (1) ·
Inflicts 1000 lightning damage on one enemy. (1) ·
Inflicts 1200 lightning damage on one enemies. (1) ·
Inflicts 500 wind damage on all enemies, heals 500 HP to all allies, cures all negative statuses for all allies. (1) ·
Inflicts 500 wind damage on all enemies. (1) ·
Inflicts 700 earth damage on all enemies. (1) ·
Inflicts 900 lightning damage on all enemies. (1) ·
Inflicts Silence on all units in range, changes terrain element to Water. (1) ·
No magic use for anyone on the battlefield. Lasts 3 turns. (1) ·
Raises DEF of all allies. (Due to broken code, this spell actually has no effect whatsoever) (1) ·
Revives, fully heals and cures all negative statuses for all allies. (1) ·
Revives, fully heals and cures all negative statuses for one ally. (1)
Showing below up to 30 results in range #1 to #30.
