View table: runes
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Table structure:
- name - String
- oldname - String
- type - String
- cost - String
- spell1 - String
- spell2 - String
- spell3 - String
- spell4 - String
- desc1 - String
- desc2 - String
- desc3 - String
- desc4 - String
- game - String
This table has 30 rows altogether.
| Page | name | oldname | type | cost | spell1 | spell2 | spell3 | spell4 | desc1 | desc2 | desc3 | desc4 | game |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Boar Rune (edit) | Boar Rune | 0 | Boar Rune | Deals 2x damage to one enemy, become unbalanced | |||||||||
| Clone Rune (edit) | Clone Rune | 0 | Clone Rune | DMG ×2 to 1 enemy. Inflicts [[Unbalance]] to self. | |||||||||
| Cyclone Rune (edit) | Cyclone Rune | 15000 | The Shredding | Healing Wind | Storm | Shining Wind | Inflicts 400 wind damage on one enemy. | Fully heals and cures all negative statuses for one ally. | Inflicts 500 wind damage on all enemies. | Inflicts 500 wind damage on all enemies, heals 500 HP to all allies, cures all negative statuses for all allies. | |||
| Deer Rune (edit) | Deer Rune | Attack | 0 | Pain Combo | Hard blows with a flexible stick.<br>ATK 6, [[File:SP Strike attack.png|20px|link=]] x2 to 1 target | SP | |||||||
| Earth Rune (edit) | Earth Rune | 5000 | Clay Guardian | Voice of Earth | Copper Flesh | Earthquake | Increases DEF +50% for one ally. | Inflicts 300 earth damage on all enemies touching the ground. | Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. | Inflicts 700 earth damage on all enemies. | |||
| Earth Rune (edit) | Earth Rune | 6000 | Clay Guardian | Voice of Earth | Copper Flesh | Earthquake | Increases DEF on one ally. (Due to broken code, this spell has no in-game effect) | Inflicts 300 earth damage on all enemies touching the ground. | Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. | Inflicts 700 earth damage on all enemies. | |||
| Falcon Rune (edit) | 0 | Falcon Rune | 10x 0.25 DMG and 1x 0.5 DMG to one enemy. | ||||||||||
| Falcon Rune (edit) | Falcon Rune | 0 | Falcon Rune | DMG ×3 to one enemy. Weapon element is taken into account. | |||||||||
| Falcon Rune (edit) | Falcon Rune | 0 | Falcon Rune | DMG ×2 to 1 enemy. Hit% -10 for that turn. | |||||||||
| Fire Rune (edit) | Fire Rune | Magic | 6000 | Flaming Arrows | Fire Wall | Dancing Flames | Explosion | 60 DMG to all enemies | 150 DMG to 1 enemy row | 300 DMG to all enemies | 700 DMG to all enemies | S2 | |
| Fire Rune (edit) | Fire Rune | Magic | 7000 | Flaming Arrows | Firestorm | Dancing Flames | Explosion | 100 DMG to 1 enemy | 150 DMG to all enemies | 400 DMG to all enemies | 700 DMG to all enemies | S1 | |
| Flowing Rune (edit) | Flowing Rune | 10000 | Breath of Ice | Kindness Rain | Silent Lake | Mother Ocean | 100 Water Damage to all enemies. | Fully heals and cures all negative statuses for all allies. | No magic use for any, ally or enemy. Last for 3 rounds. | Revives, fully heals and cures all negative statuses for one ally. | |||
| Flowing Rune (edit) | Flowing Rune | 10000 | Flowing Force ''(0-2 radius, 0-4 tile range, instantaneous cast.)'' | Breath of Ice ''(3x3 zone, 0-5 tile range, quick cast.)'' | Kindness Rain ''(3x3 zone, 0-5 tile range, medium cast.)'' | Silent Lake ''(7x7 zone, 0-5 tile range, instantaneous cast.)'' | Changes terrain element to Water. | 30 Water damage to all units in range, changes terrain element to Water. | Fully heals and cures all negative statuses for units in range, changes terrain element to Water. | Inflicts Silence on all units in range, changes terrain element to Water. | |||
| Flowing Rune (edit) | Flowing Rune | 14000 | Breath of Ice | Kindness Rain | Silent Lake | Mother Ocean | 100 Water Damage to all enemies. Can inflict Freeze status and damage (5% of max HP per turn). | Heals 300 HP and cures all negative statuses for all allies. | No magic use for any, ally or enemy. Last for 5 rounds. | Revives, fully heals and cures all negative statuses for one ally. | |||
| Flowing Rune (edit) | Flowing Rune | 15000 | Fog of Deception | Rain of Kindness | Water of Kindness | Mother Ocean | Raises Evade percentage for all allies. | Heals 300 HP and cures all negative statuses for all allies. | Fully heals and cures all negative statuses for all allies. | Revives, fully heals and cures all negative statuses for all allies. | |||
| Flowing Rune (edit) | Flowing Rune | 22000 | Protect Mist | Kindness Rain | Silent Lake | Mother Ocean | Magic Repel percentage +20 for all allies. | Heals 300 HP and cures all negative statuses for all allies. | No magic use for any, ally or enemy. Last for 3 rounds. | Revives, fully heals and cures all negative statuses for one ally. | |||
| Lightning Rune (edit) | Lightning Rune | 8000 | Angry Blow | Rainstorm | Raging Blow | Ball of Lightning | Inflicts 150 lightning damage on one enemy. | Inflicts 100 lightning damage on all enemies. | Inflicts 600 lightning damage on one enemy. | Inflicts 1000 lightning damage on one enemy. | |||
| Mother Earth Rune (edit) | Mother Earth Rune | 15000 | Voice of Earth | Copper Flesh | Earthquake | Guardian Earth | Inflicts 300 earth damage on all enemies touching the ground. | Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. | Inflicts 700 earth damage on all enemies. | Raises DEF of all allies. (Due to broken code, this spell actually has no effect whatsoever) | |||
| Mother Earth Rune (edit) | Mother Earth Rune | 16000 | Revenge Earth | Canopy Defense | Earthquake | Guardian Earth | Increases counterattack percentage to 100% for one ally. Lasts 3 turns. | 100% magic repel to all allies. This lasts until the ally in question is hit by a magic spell. | Inflicts 800 earth damage on all enemies on the ground. | DEF +30% and MDEF +30% to all allies. Lasts 5 turns. | |||
| Rage Rune (edit) | Rage Rune | Magic | 15000 | Firestorm | Dancing Flames | Explosion | Final Flame | 150 DMG to all enemies | 400 DMG to all enemies | 700 DMG to all enemies | 900 DMG to all enemies | S1 | |
| Rage Rune (edit) | Rage Rune | Magic | 18000 | Fire Wall | Dancing Flames | Explosion | Final Flame | 150 DMG to 1 enemy row | 300 DMG to all enemies | 700 DMG to all enemies | 900 DMG to all enemies | S2 | |
| Resurrection Rune (edit) | Resurrection Rune | 6000 | Scolding | Yell | Scream | Charm Arrow | Damages one enemy for 70 HP | Cures one character's status | Cures all characters for 300 HP | Damages all enemies for 500 HP | |||
| Resurrection Rune (edit) | Resurrection Rune | 9000 | Scolding | Yell | Charm Arrow | Scream | 30+ damage to one enemy, 2x undead | Revive an unconscious ally | 300+ damage to all enemies, 2x undead | Heals 400+ hp for all allies | |||
| Rune of Life and Death (edit) | Soul Eater | True Rune | Finger of Death | Black Shadow | Hell | Final Judgment | Sudden death to 1 enemy | 300 DMG to all enemies | Sudden death to all enemies | 1500 DMG to 1 enemy | S1 | ||
| Rune of Life and Death (edit) | Soul Eater | True Rune | Finger of Death | Black Shadow | Hell | Judgment | Sudden death to 1 enemy | 500 DMG to all enemies | Sudden death to all enemies | 1500 DMG to 1 enemy | S2 | ||
| Thunder Rune (edit) | Thunder Rune | 15000 | Rainstorm | Raging Blow | Ball of Lightning | Thunder God | Inflicts 100 lightning damage on all enemies. | Inflicts 600 lightning damage on one enemy. | Inflicts 1000 lightning damage on one enemy. | Inflicts 900 lightning damage on all enemies. | |||
| Thunder Rune (edit) | Thunder Rune | 19000 | Thunder Runner | Bolt of Wrath | Thor Shot | Thunder Storm | Inflicts 100 lightning damage to one enemy column. | Inflicts 600 lightning damage on one enemy. | Inflicts 1000 lightning damage on one enemy. | Inflicts 1200 lightning damage on one enemies. | |||
| Water Rune (edit) | Water Rune | 7000 | Drops of Kindness | Fog of Deception | Rain of Kindness | Water of Kindness | Fully heals and cures all negative statuses for one ally. | Raises Evade percentage for all allies. | Heals 300 HP and cures all negative statuses for all allies. | Fully heals and cures all negative statuses for all allies. | |||
| Water Rune (edit) | Water Rune | 7000 | Kindness Drops | Protect Mist | Kindness Rain | Silence Lake | Fully heals and cures all negative statuses for one ally. | Magic Repel% +20 for all allies. Lasts 3 turns. | Heals 300 HP and cures all negative statuses for all allies. | No magic use for anyone on the battlefield. Lasts 3 turns. | |||
| Wind Rune (edit) | Wind Rune | 8000 | Wind of Sleep | The Shredding | Healing Wind | Storm | Inflicts Sleep status on all enemies. | Inflicts 400 wind damage on one enemy. | Fully heals and cures all negative statuses for one ally. | Inflicts 500 wind damage on all enemies. |