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Vipermen control their minions, the [[Delf]] in battle and have fairly unremarkable stats themselves. Take out their minions first before focusing all your attacks on the Viperman.
Vipermen control their minions, the [[Delf]] in battle and have fairly unremarkable stats themselves. Take out their minions first before focusing all your attacks on the Viperman.
==Information==
These snake tamers appeared in [[Soniere Prison]] during  the [[Gate Rune War]], manipulating [[Delf]]s with their flutes. Normally they focus on manipulating their minions but when cornered, can use their flutes to emit ultrasonic waves to hurt intruders.


==Related Enemies==
==Related Enemies==
* [[Delf]]
* [[Delf]]
==References==
# [[Genso Suikoden Kiwami Encyclopedia]], page 54


{{Top icons
{{Top icons
|Suikoden= yes
|Suikoden= yes
|Suikoden II= no
|Suikoden III= no
|Suikoden IV= no
|Suikoden V= no
|Tierkreis= no
|Suikogaiden 1= no
|Suikogaiden 2= no
|Tactics= no
|Card Stories= no
}}
}}

Revision as of 21:00, 25 February 2015

Viperman
Basic Information
Type
Normal

Viperman (コブラつかい, Kobura Tsukai, Cobra Tamer) is an enemy which appears in Suikoden.

Vipermen control their minions, the Delf in battle and have fairly unremarkable stats themselves. Take out their minions first before focusing all your attacks on the Viperman.

Information

These snake tamers appeared in Soniere Prison during the Gate Rune War, manipulating Delfs with their flutes. Normally they focus on manipulating their minions but when cornered, can use their flutes to emit ultrasonic waves to hurt intruders.

Related Enemies

References

  1. Genso Suikoden Kiwami Encyclopedia, page 54

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