Suikoden II: Difference between revisions

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| platforms= Sony PlayStation
| platforms= Sony PlayStation
| sales = '''Sony PlayStation'''<br>{{JP}} 416,790
| sales = '''Sony PlayStation'''<br>{{JP}} 416,790
| predecessor= [[Suikoden (game)|Suikoden]]
| predecessor= [[Suikoden]]
| successor= [[Gensosuikogaiden Volume 1]]
| successor= [[Gensosuikogaiden Volume 1]]
}}
}}
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==Gameplay==
==Gameplay==
As a sequel to the first [[Suikoden (game)|Suikoden]], Suikoden II maintained and improved upon many of the mechanics used in the original game. Additional runes, skills and status effects were added to this sequel. The addition of multiple rune slots, depending on the character, opened up the possibility of greater character customisation. A greater variety of character types also helped to improve gameplay.
As a sequel to the first [[Suikoden]], Suikoden II maintained and improved upon many of the mechanics used in the original game. Additional runes, skills and status effects were added to this sequel. The addition of multiple rune slots, depending on the character, opened up the possibility of greater character customisation. A greater variety of character types also helped to improve gameplay.


The war system was revamped, changing Suikoden's Rock-Paper-Scissors type field battles into a grid-based strategic style. These upgrades aside, the core gameplay remained the same. Instead the game is filled with more towns, side-quests, mini-games and other features in order to bring the world of Suikoden II to life.
The war system was revamped, changing Suikoden's Rock-Paper-Scissors type field battles into a grid-based strategic style. These upgrades aside, the core gameplay remained the same. Instead the game is filled with more towns, side-quests, mini-games and other features in order to bring the world of Suikoden II to life.