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It is advisable to take out the leftmost head first as it has the ability to revive the other heads once they are destroyed. Following that, take out the right head, which uses powerful magic against your party and then turn your attention to the centre head. Be careful when attempting unite spells as together the three heads cover four elements, leaving many wide-ranged unite spells ineffective. Wind and Holy magic are the only elements that none of the heads are resilient to. | It is advisable to take out the leftmost head first as it has the ability to revive the other heads once they are destroyed. Following that, take out the right head, which uses powerful magic against your party and then turn your attention to the centre head. Be careful when attempting unite spells as together the three heads cover four elements, leaving many wide-ranged unite spells ineffective. Wind and Holy magic are the only elements that none of the heads are resilient to. | ||
The right head boasts the highest PWR in the game, with 520, and the left head holds the highest MGC in the game, with 420. All three heads boast high MGC stats, however so if you're having trouble have characters with low MGC stats stay behind for this one. The right head also drops the most potch in the game, 200,000, not that you can spend it after the battle or anything. | |||
Winning the battle is simply a matter of keeping your health topped up while focusing your attacks on one head at a time, rather than trying to evenly wear down all three together. As soon as you remove the first head, the pressure will alleviate and you can take down the other two heads at your leisure. | Winning the battle is simply a matter of keeping your health topped up while focusing your attacks on one head at a time, rather than trying to evenly wear down all three together. As soon as you remove the first head, the pressure will alleviate and you can take down the other two heads at your leisure. |
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