Drilldown: runes
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- RecruitS1 (112)
- S1ShopItems (68)
- S1 enemies (123)
- S2 Recipes (240)
- S2 characters (0)
- S2 enemies (218)
- S4 enemies (139)
- S5LocationsItems (225)
- S5ShopItems (278)
- S5 enemies (217)
- S5 enemies locations (362)
- Unites (147)
- equipClassS1 (74)
- equipClassS2 (69)
- equipClassS3 (69)
- equipListS1 (60)
- equipListS2 (87)
- equipListS3 (156)
- runes (30)
- warS1 (108)
- weaponS1 (79)
- weaponS2 (71)
- weaponS3 (69)
Use the filters below to narrow your results.
400 DMG to all enemies (1) ·
Fully heals and cures all negative statuses for one ally. (1) ·
Heals 300 HP and cures all negative statuses for all allies. (1) ·
Inflicts 600 lightning damage on one enemy. (1) ·
Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. (1)
900 DMG to all enemies (1) ·
Inflicts 500 wind damage on all enemies, heals 500 HP to all allies, cures all negative statuses for all allies. (1) ·
Inflicts 900 lightning damage on all enemies. (1) ·
Raises DEF of all allies. (Due to broken code, this spell actually has no effect whatsoever) (1) ·
Revives, fully heals and cures all negative statuses for all allies. (1)
Showing below up to 5 results in range #1 to #5.


