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===Battle System=== | ===Battle System=== | ||
Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of [[Suikoden IV]], reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to [[Suikoden III]]. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion. | [[File:Suikoden V battle screen.png|thumb|left|220px|An early-game battle in Suikoden V.]]Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of [[Suikoden IV]], reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to [[Suikoden III]]. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion. | ||
The characters can be set up in a variety of fighting [[formations]] across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation. New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. The damage of certain cooperative attacks depends on choices that the player has taken in dialogues in the game (e.g., ''Sworn protector'', the attack of [[Lyon]] and [[Hero (Suikoden V)]] does more damage if the player is nice to Lyon). An auto-battle function is enable as well for quickly breezing through easy battles. | The characters can be set up in a variety of fighting [[formations]] across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation. New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. The damage of certain cooperative attacks depends on choices that the player has taken in dialogues in the game (e.g., ''Sworn protector'', the attack of [[Lyon]] and [[Hero (Suikoden V)]] does more damage if the player is nice to Lyon). An auto-battle function is enable as well for quickly breezing through easy battles. |