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{{Game | {{Game | ||
| name= Suikoden III | | name= Suikoden III | ||
| | |jpname = 幻想水滸伝III | ||
| | |roname = Gensōsuikoden III | ||
| image= Suikoden III cover art | | image= Suikoden III cover art | ||
| caption= PlayStation 2 Japanese cover art | | caption= PlayStation 2 Japanese cover art | ||
Line 33: | Line 33: | ||
Even this war is eventually revealed to be the machinations of the mysterious [[Masked Man]], who attempts to rail against destiny by destroying one of the [[27 True Runes]], an event that would bring unprecedented destruction. The various parties now unite to fight this new threat, but even in victory, the future remains uncertain for the region. | Even this war is eventually revealed to be the machinations of the mysterious [[Masked Man]], who attempts to rail against destiny by destroying one of the [[27 True Runes]], an event that would bring unprecedented destruction. The various parties now unite to fight this new threat, but even in victory, the future remains uncertain for the region. | ||
==Development== | |||
Suikoden III was initially revealed on April 1, 2001 at the Tokyo Game Show. A short promotional video and the game's logo was shown at the end of a special Genso Suikoden panel, attended by [[Murayama Yoshitaka]], [[Ishikawa Fumi]], and Ota Akiyoshi. | |||
[[Murayama Yoshitaka]] conceived of the Trinity Sight System in order to address what he perceived as a flaw in previous iterations of RPGs. As the protagonist's story is usually the focus, the antagonist's point of view is rarely expressed fully or their motivations elaborated upon. Allowing players to experience the same events from multiple perspectives and draw their own conclusions was a key goal. | |||
Murayama also noted that [[Genso Suikogaiden Vol.1]] in particular could be seen as something of a predeccessor, viewing the events of [[Suikoden II]] through the lens of a different character, [[Nash Latkje]]. The movie Rashomon was also cited as a motif. | |||
[[Hugo (Suikoden III)|Hugo]] was deliberately designed to evoke the traditional young male lead role of previous games in the [[Suikoden series]] but in a lower position socially and in terms of authority. This served to contrast with [[Chris Lightfellow]]'s perspective as someone in a position of some power in the [[Zexen Federation]]. [[Geddoe]], meanwhile, was positioned as an outsider. | |||
The time gap of 15 years between Suikoden III and Suikoden II was chosen to expand the timeline vertically and grow the setting in that manner, compared to the lateral expansion of Suikoden II and the various side games of the time. The time skip was also designed to allow for more interactions between generations. | |||
==Releases== | ==Releases== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
# [[Genso Suikoden Genso Shinsho Vol.5]] (ISBN 4-88317-884-6), page 5 | |||
# [[Genso Suikoden Genso Shinsho Vol.7]] (ISBN 4-7753-0044-X), pages 30-5 | |||
{{GS06}} {{GS00}} {{Short description|6th game in the Suikoden series}} [[de:{{PAGENAME}}]] [[Category: Suikoden III]] | {{GS06}} {{GS00}} {{Short description|6th game in the Suikoden series}} [[de:{{PAGENAME}}]] [[Category: Suikoden III]] |