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==Development== | ==Development== | ||
Suikoden III was initially revealed on April 1, 2001 at the Tokyo Game Show. A short promotional video and the game's logo was shown at the end of a special Genso Suikoden panel, attended by [[Murayama Yoshitaka]], [[Ishikawa Fumi]], and Ota Akiyoshi. | |||
[[Murayama Yoshitaka]] conceived of the Trinity Sight System in order to address what he perceived as a flaw in previous iterations of RPGs. As the protagonist's story is usually the focus, the antagonist's point of view is rarely expressed fully or their motivations elaborated upon. Allowing players to experience the same events from multiple perspectives and draw their own conclusions was a key goal. | [[Murayama Yoshitaka]] conceived of the Trinity Sight System in order to address what he perceived as a flaw in previous iterations of RPGs. As the protagonist's story is usually the focus, the antagonist's point of view is rarely expressed fully or their motivations elaborated upon. Allowing players to experience the same events from multiple perspectives and draw their own conclusions was a key goal. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
# [[Genso Suikoden Genso Shinsho Vol.5]] (ISBN 4-88317-884-6), page 5 | |||
# [[Genso Suikoden Genso Shinsho Vol.7]] (ISBN 4-7753-0044-X), pages 30-5 | # [[Genso Suikoden Genso Shinsho Vol.7]] (ISBN 4-7753-0044-X), pages 30-5 | ||
{{GS06}} {{GS00}} {{Short description|6th game in the Suikoden series}} [[de:{{PAGENAME}}]] [[Category: Suikoden III]] | {{GS06}} {{GS00}} {{Short description|6th game in the Suikoden series}} [[de:{{PAGENAME}}]] [[Category: Suikoden III]] |