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{{Game | {{Game | ||
| name= Suikoden | | name= Suikoden | ||
| | |jpname = 幻想水滸伝 | ||
| | |roname = Gensōsuikoden | ||
| image= Suikoden cover art | |||
| image= | |||
| caption= PlayStation Japanese cover art | | caption= PlayStation Japanese cover art | ||
| developer= | | developer= KCE Tokyo | ||
| publisher= | | publisher= Konami | ||
| released= '''Sony PlayStation'''<br>{{JP}} December 15, 1995<br>{{JP}} November 29, 1996 ''(KONAMI the Best)''<br>{{US}} December 28, 1996<br>{{EU}} March 14, 1997<br>{{AU}} 1997<br>{{JP}} July 11, 2002 ''(PS one Books)''<br>'''Sega Saturn'''<br>{{JP}} September 17, 1997<br>'''Windows 95'''<br>{{JP}} March 26, 1998<br>{{KO}} April, 1999<br>'''PlayStation Network (PS3/Vita)'''<br>{{US}} December 23, 2008<br>{{EU}} February 4, 2015<br>{{AU}} February 25, 2015 | | released= '''Sony PlayStation'''<br>{{JP}} December 15, 1995<br>{{JP}} November 29, 1996 ''(KONAMI the Best)''<br>{{US}} December 28, 1996<br>{{EU}} March 14, 1997<br>{{AU}} 1997<br>{{JP}} July 11, 2002 ''(PS one Books)''<br>'''Sega Saturn'''<br>{{JP}} September 17, 1997<br>'''Windows 95'''<br>{{JP}} March 26, 1998<br>{{KO}} April, 1999<br>'''PlayStation Network (PS3/Vita)'''<br>{{US}} December 23, 2008<br>{{EU}} February 4, 2015<br>{{AU}} February 25, 2015 | ||
| platforms= Sony PlayStation | | platforms= Sony PlayStation | ||
| sales = '''Sony PlayStation'''<br>{{JP}} 206,775 | | sales = '''Sony PlayStation'''<br>{{JP}} 206,775 | ||
| successor= [[Suikoden II]] | | successor= [[Suikoden II]] | ||
}} | }} | ||
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The game told the story of the [[Hero (Suikoden)|hero]], the son of [[Teo McDohl]], one of the [[Great General|Great Generals]] of the [[Scarlet Moon Empire]]. The hero, through his friend [[Ted]], comes into possession of the [[Rune of Life and Death]], one of [[27 True Runes]] that governs various aspects of the world. The Rune, ruthlessly hunted for by corrupt officials within the Empire and their manipulators, forces the hero and his companions to flee the capital city of [[Gregminster]]. | The game told the story of the [[Hero (Suikoden)|hero]], the son of [[Teo McDohl]], one of the [[Great General|Great Generals]] of the [[Scarlet Moon Empire]]. The hero, through his friend [[Ted]], comes into possession of the [[Rune of Life and Death]], one of [[27 True Runes]] that governs various aspects of the world. The Rune, ruthlessly hunted for by corrupt officials within the Empire and their manipulators, forces the hero and his companions to flee the capital city of [[Gregminster]]. | ||
Eventually, the hero finds his way to a rebel organization where he is sheltered, although he is only convinced of the need to struggle against the Empire, when the hideout is attacked and sacked by Imperial forces. Recruiting the help of [[Mathiu Silverberg]], a former Imperial strategist, McDohl's [[Toran Liberation Army|Liberation Army]] starts off as a small force working to unite rebel factions throughout Scarlet Moon before bringing down the Empire itself. Following the war, which was filled with much loss of life and many good people on both sides, the hero, still bearing the Rune of Life and Death, leaves the nation. | Eventually, the hero finds his way to a rebel organization where he is sheltered, although he is only convinced of the need to struggle against the Empire, when the hideout is attacked and sacked by Imperial forces. Recruiting the help of [[Mathiu Silverberg]], a former Imperial strategist, McDohl's [[Toran Liberation Army|Liberation Army]] starts off as a small force working to unite rebel factions throughout Scarlet Moon before bringing down the Empire itself. | ||
Following the war, which was filled with much loss of life and many good people on both sides, the hero, still bearing the Rune of Life and Death, leaves the nation. | |||
==Development== | ==Development== | ||
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Committed from the start to make a franchise to rival series such as Dragon Quest or Final Fantasy, Murayama wrote the scenario of the first Suikoden. Unimpressed with their early 3D modeling tests, he opted to make a traditional 2D RPG using sprite graphics. | Committed from the start to make a franchise to rival series such as Dragon Quest or Final Fantasy, Murayama wrote the scenario of the first Suikoden. Unimpressed with their early 3D modeling tests, he opted to make a traditional 2D RPG using sprite graphics. | ||
In the winter of 1993, when pitching his idea of an RPG with a great gallery of supporting characters, inspired by Murayama's preference for manga such as Fist of the North Star and Captain Tsubasa he instead decided to use the classic Chinese novel Shui Hu Zhuan in order to better illustrate his point, wagering that the classical Chinese novel would resonate better with his older superiors. The pitch was a success, and in this short meeting the game was given the name Suikoden, the Japanese reading of Shui Hu Zhuan, and Murayama was tasked with making 108 characters mirroring the 108 outlaws in the Chinese classic. | In the winter of 1993, when pitching his idea of an RPG with a great gallery of supporting characters, inspired by Murayama's preference for manga such as Fist of the North Star and Captain Tsubasa he instead decided to use the classic Chinese novel Shui Hu Zhuan in order to better illustrate his point, wagering that the classical Chinese novel would resonate better with his older superiors. | ||
The pitch was a success, and in this short meeting the game was given the name Suikoden, the Japanese reading of Shui Hu Zhuan, and Murayama was tasked with making 108 characters mirroring the 108 outlaws in the Chinese classic. | |||
==Releases== | ==Releases== | ||
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The game would be ported to the Sega Saturn with a release date of September 17, 1997. Although the game was mostly identical to the PlayStation original, a number of additions were made. This version was never released outside Japan. | The game would be ported to the Sega Saturn with a release date of September 17, 1997. Although the game was mostly identical to the PlayStation original, a number of additions were made. This version was never released outside Japan. | ||
In terms of graphics: portraits, spells, and other effects were redone for the Saturn's hardware. Though there is contention as to whether these are improvements or changes forced by Saturn hardware limitations. Gameplay wise, the major additions were an extra story event; at a certain point a random female recruit will be abducted by [[Anji]] and his crew and the player will have to rescue them. This would replace the original recruitment scenario for Anji, [[Kanak]], and [[Leonardo]]. | In terms of graphics: portraits, spells, and other effects were redone for the Saturn's hardware. Though there is contention as to whether these are improvements or changes forced by Saturn hardware limitations. | ||
Gameplay wise, the major additions were an extra story event; at a certain point a random female recruit will be abducted by [[Anji]] and his crew and the player will have to rescue them. This would replace the original recruitment scenario for Anji, [[Kanak]], and [[Leonardo]]. | |||
Other additions included a coliseum mode run by [[Eikei]], which included armor and equipment that was not part of the original PlayStation release, including the [[Darkness Rune]]. An additional short story scene was added after the revival of [[Gremio]], showing his thoughts and experiences as he returned to life. A new opening movie was included, replacing the one on the original PlayStation. | Other additions included a coliseum mode run by [[Eikei]], which included armor and equipment that was not part of the original PlayStation release, including the [[Darkness Rune]]. An additional short story scene was added after the revival of [[Gremio]], showing his thoughts and experiences as he returned to life. A new opening movie was included, replacing the one on the original PlayStation. | ||
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===PlayStation Portable=== | ===PlayStation Portable=== | ||
{{Main|Genso Suikoden I&II}} | {{Main|Genso Suikoden I&II}} | ||
Suikoden would be ported, along with [[Suikoden II]], to the Sony PSP on February 23, 2006 as part of [[Genso Suikoden I&II]]. The game would be adapted to display in the PSP's 30:17 screen ratio with minor graphical adjustments to accommodate the new resolution. A new portrait was also drawn for [[Hero (Suikoden)|McDohl]] and ground textures in many locations were given more detail to match the aesthetic of Suikoden II slightly more closely. The game's content would remain identical to its original PlayStation release. | Suikoden would be ported, along with [[Suikoden II]], to the Sony PSP on February 23, 2006 as part of [[Genso Suikoden I&II]]. The game would be adapted to display in the PSP's 30:17 screen ratio with minor graphical adjustments to accommodate the new resolution. | ||
A new portrait was also drawn for [[Hero (Suikoden)|McDohl]] and ground textures in many locations were given more detail to match the aesthetic of Suikoden II slightly more closely. The game's content would remain identical to its original PlayStation release. | |||
===Mobile devices=== | ===Mobile devices=== | ||
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[[File:McDohl in the Great Forest (Remaster).jpg|220px|thumb|right|Finally, an easy way to play Suikoden on a PC. (2023 Joke Remaster)]]During Konami's Tokyo Game Show presentation on September 16, 2022, it was announced that both Suikoden and [[Suikoden II]] would be receiving HD remasters. Suikoden will receive completely redrawn HD backgrounds, upgraded spell animations, and new redrawn character and portrait artwork from [[Kawano Junko]]. Widescreen support and a running animation for [[Hero (Suikoden)|McDohl]], similar to that of the [[Genso Suikoden I&II|2005 PSP remaster]] are also confirmed. | [[File:McDohl in the Great Forest (Remaster).jpg|220px|thumb|right|Finally, an easy way to play Suikoden on a PC. (2023 Joke Remaster)]]During Konami's Tokyo Game Show presentation on September 16, 2022, it was announced that both Suikoden and [[Suikoden II]] would be receiving HD remasters. Suikoden will receive completely redrawn HD backgrounds, upgraded spell animations, and new redrawn character and portrait artwork from [[Kawano Junko]]. Widescreen support and a running animation for [[Hero (Suikoden)|McDohl]], similar to that of the [[Genso Suikoden I&II|2005 PSP remaster]] are also confirmed. | ||
The game | The game had a tentative release date of 2023 but has since been delayed with no updated release date. | ||
==Reception and legacy== | ==Reception and legacy== | ||
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Coverage of the game overseas would begin in early 1996. As one of the PlayStation's earliest RPGs, it was the focus of great expectation and praise as well as a disproportionate amount of coverage compared to its sequels. ''GameFan'' would give an import version of the game scores of 90, 90, and 97 in its April 1996 issue. The game would be especially praised in these early stages for its deep story, variety of characters and gameplay, and its soundtrack. | Coverage of the game overseas would begin in early 1996. As one of the PlayStation's earliest RPGs, it was the focus of great expectation and praise as well as a disproportionate amount of coverage compared to its sequels. ''GameFan'' would give an import version of the game scores of 90, 90, and 97 in its April 1996 issue. The game would be especially praised in these early stages for its deep story, variety of characters and gameplay, and its soundtrack. | ||
Overseas reviews would begin to trickle out by the end of 1996. ''GameFan'' would give the English-language release scores of 90, 95, and 96. As before the story, gameplay, and music were highly praised with minor criticism coming into play for its burdensome equipment system and bland overworld map. ''Computer and Video Games'' gave | Overseas reviews would begin to trickle out by the end of 1996. ''GameFan'' would give the English-language release scores of 90, 95, and 96. As before the story, gameplay, and music were highly praised with minor criticism coming into play for its burdensome equipment system and bland overworld map. ''Computer and Video Games'' gave a score of 3/5 in January 1997, noting its graphical similarity to previous generation RPGs, but highlighting its strengths in story and music. | ||
Other review outlets would follow much the same line. ''Edge UK'' would give the game 7/10, ''GamePro'' 4.5/5, ''PSExtreme'' 88%, and ''Next Generation'' 4/5. ''Electronic Gaming Monthly'' would give the game scores of 9.0, 9.0, 8.5, and 8.5 out of 10, earning the title an EGM Silver Award. | Other review outlets would follow much the same line. ''Edge UK'' would give the game 7/10, ''GamePro'' 4.5/5, ''PSExtreme'' 88%, and ''Next Generation'' 4/5. ''Electronic Gaming Monthly'' would give the game scores of 9.0, 9.0, 8.5, and 8.5 out of 10, earning the title an EGM Silver Award. | ||
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[[Genso Suikoden The Succeed Crest]] was a manga adaptation of the game that ran for two volumes from 2009 to 2010. It is from that manga that we get the alternative name for the main character; [[Hero (Suikoden)|Louie]]. Before that, the 1998 manga [[Konami Parody Comic Series Genso Suikoden]] focused exclusively on the title, being published before [[Suikoden II]]'s release. | [[Genso Suikoden The Succeed Crest]] was a manga adaptation of the game that ran for two volumes from 2009 to 2010. It is from that manga that we get the alternative name for the main character; [[Hero (Suikoden)|Louie]]. Before that, the 1998 manga [[Konami Parody Comic Series Genso Suikoden]] focused exclusively on the title, being published before [[Suikoden II]]'s release. | ||
{{ | {{GS01}} {{GS00}} {{Short description|1st game in the Suikoden series}} [[de:Suikoden]] [[Category: Suikoden]] |