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Early into the project, Higashino Miki realized that the game could not be depicted using a single genre of music. A deliberate attempt was made to compose something completely different from the music in other RPG titles like Final Fantasy or Dragon Quest, due to the increased scale and diverse setting of Suikoden as compared to those titles. | Early into the project, Higashino Miki realized that the game could not be depicted using a single genre of music. A deliberate attempt was made to compose something completely different from the music in other RPG titles like Final Fantasy or Dragon Quest, due to the increased scale and diverse setting of Suikoden as compared to those titles. | ||
The development team had originally | The development team had originally hoped for theme music for every character, but the sheer size of the game's cast quickly rendered this impossible. In the end, only a handful of character-specific themes would be composed. | ||
On a technical level, music for the first Suikoden allowed streaming and direct playback of the waveform data that was recorded on the CD-ROM. Although much of the game's music was streamed, some music, such as the world map theme, had to be played back through the internal sound fonts, as they required having the map data read from the CD-ROM's contents. | On a technical level, music for the first Suikoden allowed streaming and direct playback of the waveform data that was recorded on the CD-ROM. Although much of the game's music was streamed, some music, such as the world map theme, had to be played back through the internal sound fonts, as they required having the map data read from the CD-ROM's contents. |