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'''Jump''' (ジャンプ, ''Janpu'') is a statistic used in [[Suikoden Tactics]]. | '''Jump''' (ジャンプ, ''Janpu''), abbreviated as '''JMP''', is a statistic used in [[Suikoden Tactics]]. | ||
==Information== | ==Information== | ||
In the tactical RPG battle system of [[Suikoden Tactics]], the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their [[ | In the tactical RPG battle system of [[Suikoden Tactics]], the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their [[Move]] statistic for that turn. | ||
Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions. | Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions. |
Revision as of 20:50, 25 December 2019
Jump (ジャンプ, Janpu), abbreviated as JMP, is a statistic used in Suikoden Tactics.
Information
In the tactical RPG battle system of Suikoden Tactics, the Jump statistic is used to determine the maximum terrain height difference a character can navigate. The greater the height a character is ordered to navigate, the larger the penalty to their Move statistic for that turn.
Generally, normal humanoid characters have a Jump value of 1 or 2, while extremely agile creatures have a Jump of 3, and flying creatures hold a Jump stat of 4, with some exceptions.
Jump
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