Suikoden III: Difference between revisions

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==Gameplay==
==Gameplay==
Suikoden III built on the foundations laid by the first two Suikoden titles but did not maintain the same level of fidelity that [[Suikoden II]] did with its predecessor. The battle system underwent a great amount of changes, with battle teams now organized in three teams of two in which commands were entered for the group as a whole, with the AI providing support. The skill system made its first appearance here, allowing players to level up their characters abilities to counter attack and so on, as well as their elemental affinities.
Suikoden III built on the foundations laid by the first two Suikoden titles but did not maintain the same level of fidelity that [[Suikoden II]] did with its predecessor. The battle system underwent a great number of changes, with battle teams now organized in three teams of two in which commands were entered for the group as a whole, with the AI providing support. The skill system made its first appearance here, allowing players to level up their characters abilities to counterattack and so on, as well as their elemental affinities.


The war system went under significant revision, with Suikoden II's grid battle being replaced with units being placed on a set of connected vertices. Army units engage in combat by one unit moving into a space occupied by a hostile unit and then the standard Suikoden III battle system is used, albeit an extremely sped-up variety in which battles are played through the AI.
The war system went under significant revision, with Suikoden II's grid battle being replaced with units being placed on a set of connected vertices. Army units engage in combat by one unit moving into a space occupied by a hostile unit and then the standard Suikoden III battle system is used, albeit an extremely sped-up variety in which battles are played through the AI.