Suikoden V: Difference between revisions

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| japanese_name = 幻想水滸伝V
| japanese_name = 幻想水滸伝V
| romaji_name = Gensōsuikoden V
| romaji_name = Gensōsuikoden V
| logo=
| image= [[File:Suikoden V cover art.png]]
| image= [[File:Suikoden V cover art.png]]
| caption= PlayStation 2 Japanese cover art
| caption= PlayStation 2 Japanese cover art
| developer= Hudson Soft<br>Konami
| developer= Hudson Soft<br>Konami
| publisher=
| designer=
| released= '''Sony PlayStation 2'''<br>{{JP}} February 23, 2006<br>{{US}} March 21, 2006<br>{{EU}} September 22, 2006<br>{{AU}} October 10, 2006<br>{{JP}} December 7, 2006 ''(PlayStation 2 the Best)''
| released= '''Sony PlayStation 2'''<br>{{JP}} February 23, 2006<br>{{US}} March 21, 2006<br>{{EU}} September 22, 2006<br>{{AU}} October 10, 2006<br>{{JP}} December 7, 2006 ''(PlayStation 2 the Best)''
| rating=
| rating=
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===Battle System===
===Battle System===
[[File:Suikoden V battle screen.png|thumb|left|220px|An early-game battle in Suikoden V.]]Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of [[Suikoden IV]], reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to [[Suikoden III]]. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion.
[[File:Suikoden V battle screen.png|thumb|left|220px|An early-game battle in Suikoden V.]]Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of [[Suikoden IV]], reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to [[Suikoden III]]. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose, and the plot continues on, albeit in a slightly different fashion.


The characters can be set up in a variety of fighting [[formations]] across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation.  New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. The damage of certain cooperative attacks depends on choices that the player has taken in dialogues in the game (e.g., ''Sworn protector'', the attack of [[Lyon]] and [[Hero (Suikoden V)]] does more damage if the player is nice to Lyon). An auto-battle function is enable as well for quickly breezing through easy battles.
The characters can be set up in a variety of fighting [[formations]] across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation.  New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. The damage of certain cooperative attacks depends on choices that the player has taken in dialogues in the game (e.g., ''Sworn protector'', the attack of [[Lyon]] and [[Hero (Suikoden V)]] does more damage if the player is nice to Lyon). An auto-battle function is enabled as well for quickly breezing through easy battles.


Characters that don't participate directly in combat usually offer other services to the Prince, such as running a shop, giving clues for potential recruits, or aiding in the strategic war battles. Additionally, up to four characters may be kept in reserve of the current party; some non-combat characters, when in the reserve, offer minor benefits such as healing after battle or a greater chance of finding a special item after battle.
Characters that don't participate directly in combat usually offer other services to the Prince, such as running a shop, giving clues for potential recruits, or aiding in the strategic war battles. Additionally, up to four characters may be kept in reserve of the current party; some non-combat characters, when in the reserve, offer minor benefits such as healing after battle or a greater chance of finding a special item after battle.
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==Releases==
==Releases==
Suikoden V was released for PlayStation 2 on February 23, 2006 in Japan. It had a TV commercial in Japan, 15 seconds in length and a large amount of online trailers and videos compared to its predecessors. The game would be released in North America on March 21, 2006, followed by a European release in September 22, 2006. The game would be re-released in Japan on December 7, 2006 as part of the PlayStation 2 the Best series.
Suikoden V was released for PlayStation 2 on February 23, 2006 in Japan. It had a TV commercial in Japan, 15 seconds in length and a large number of online trailers and videos compared to its predecessors. The game would be released in North America on March 21, 2006, followed by a European release in September 22, 2006. The game would be re-released in Japan on December 7, 2006 as part of the PlayStation 2 the Best series.


A KonamiStyle Limited Edition version of the game was also released in Japan for its initial launch in 2006. This limited edition would include a large 192-page "Setting Data" character and world art book, an "art board" featuring three pieces of game key art, the [[Genso Suikoden V Genso Shinsekai Music Collection]] CD, and a copy of the game with a reversible cover and special gold and white DVD. This would all come inside an A4 sized box with raised artwork of the Suikoden V logo and the [[Sun Rune]].
A KonamiStyle Limited Edition version of the game was also released in Japan for its initial launch in 2006. This limited edition would include a large 192-page "Setting Data" character and world art book, an "art board" featuring three pieces of game key art, the [[Genso Suikoden V Genso Shinsekai Music Collection]] CD, and a copy of the game with a reversible cover and special gold and white DVD. This would all come inside an A4 sized box with raised artwork of the Suikoden V logo and the [[Sun Rune]].
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''Electronic Gaming Monthly'' would review the game in May 2005, scoring it at straight 6.5s across the board. One reviewer called it a "bad cover version" of [[Suikoden II]] but the game was generally praised as compelling, if long-winded, and certainly as an improvement over its predecessor. However, the game was also called archaic, lacking in graphical fidelity, and slow to get going.
''Electronic Gaming Monthly'' would review the game in May 2005, scoring it at straight 6.5s across the board. One reviewer called it a "bad cover version" of [[Suikoden II]] but the game was generally praised as compelling, if long-winded, and certainly as an improvement over its predecessor. However, the game was also called archaic, lacking in graphical fidelity, and slow to get going.


''Official U.S. PlayStation Magazine'', meanwhile, would give the game 3/5. OPM would criticize the game for aping its predecessors to the point of making the player wonder if they were playing a remake, rather than a sequel (or prequel). Once again, the story was described as compelling and the game solid, but lacking in style and further evidence that the series needed a shot in the arm.
''Official U.S. PlayStation Magazine'', meanwhile, would give the game 3/5. OPM would criticize the game for aping its predecessors to the point of making the player wonder if they were playing a remake, rather than a sequel (or prequel). Once again, the story was described as compelling and the game solid but lacking in style and further evidence that the series needed a shot in the arm.


''Official UK PlayStation Magazine'' in November 2006 would be even more curt, scoring the game at 5/10 in a short review that dismissed the game as too tedious and filled with "crushingly dull text".
''Official UK PlayStation Magazine'' in November 2006 would be even more curt, scoring the game at 5/10 in a short review that dismissed the game as too tedious and filled with "crushingly dull text".