Suikoden III: Difference between revisions

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| japanese_name = 幻想水滸伝III
| japanese_name = 幻想水滸伝III
| romaji_name = Gensōsuikoden III
| romaji_name = Gensōsuikoden III
| logo=
| image= [[File:Suikoden III cover art.png]]
| image= [[File:Suikoden III cover art.png]]
| caption= PlayStation 2 Japanese cover art
| caption= PlayStation 2 Japanese cover art
| developer=   KCE Tokyo
| developer= KCE Tokyo
| publisher=
| designer=
| released= '''Sony PlayStation 2'''<br>{{JP}} July 11, 2002<br>{{US}} October 22, 2002<br>{{JP}} June 5, 2004 ''(KONAMI the Best)''<br>{{JP}} September 2, 2005 ''(KONAMI Hall of Fame Selection)''<br>'''PlayStation Network'''<br>{{JP}} April 15, 2015<br>{{US}} June 23, 2015<br>{{EU}} June 23, 2015<br>{{AU}} December 7, 2015
| released= '''Sony PlayStation 2'''<br>{{JP}} July 11, 2002<br>{{US}} October 22, 2002<br>{{JP}} June 5, 2004 ''(KONAMI the Best)''<br>{{JP}} September 2, 2005 ''(KONAMI Hall of Fame Selection)''<br>'''PlayStation Network'''<br>{{JP}} April 15, 2015<br>{{US}} June 23, 2015<br>{{EU}} June 23, 2015<br>{{AU}} December 7, 2015
| rating=
| platforms= Sony PlayStation 2
| platforms= Sony PlayStation 2
| sales = '''Sony PlayStation 2'''<br>{{JP}} 397,442
| sales = '''Sony PlayStation 2'''<br>{{JP}} 397,442
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==Gameplay==
==Gameplay==
Suikoden III built on the foundations laid by the first two Suikoden titles but did not maintain the same level of fidelity that [[Suikoden II]] did with its predecessor. The battle system underwent a great amount of changes, with battle teams now organised in three teams of two in which commands were entered for the group as a whole, with the AI providing support. The skill system made its first appearance here, allowing players to level up their characters abilities to counter attack and so on, as well as their elemental affinities.
Suikoden III built on the foundations laid by the first two Suikoden titles but did not maintain the same level of fidelity that [[Suikoden II]] did with its predecessor. The battle system underwent a great amount of changes, with battle teams now organized in three teams of two in which commands were entered for the group as a whole, with the AI providing support. The skill system made its first appearance here, allowing players to level up their characters abilities to counter attack and so on, as well as their elemental affinities.


The war system went under significant revision, with Suikoden II's grid battle being replaced with units being placed on a set of connected vertices. Army units engage in combat by one unit moving into a space occupied by a hostile unit and then the standard Suikoden III battle system is used, albeit an extremely sped-up variety in which battles are played through the AI.
The war system went under significant revision, with Suikoden II's grid battle being replaced with units being placed on a set of connected vertices. Army units engage in combat by one unit moving into a space occupied by a hostile unit and then the standard Suikoden III battle system is used, albeit an extremely sped-up variety in which battles are played through the AI.
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Suikoden III told the story of three distinct groups, the [[Zexen Knights]], led by [[Chris Lightfellow]], the [[Karaya Clan]], represented by [[Hugo (Suikoden III)|Hugo]] and the mercenary group led by [[Geddoe]], in the employ of the [[Holy Kingdom of Harmonia]]. Tensions run high between [[Zexen Federation|Zexen]] and the tribes of the [[Grassland]], eventually leading to war after a disastrous truce meeting. Eventually, these events are revealed to be orchestrated by Harmonia in preparation for their own invasion.
Suikoden III told the story of three distinct groups, the [[Zexen Knights]], led by [[Chris Lightfellow]], the [[Karaya Clan]], represented by [[Hugo (Suikoden III)|Hugo]] and the mercenary group led by [[Geddoe]], in the employ of the [[Holy Kingdom of Harmonia]]. Tensions run high between [[Zexen Federation|Zexen]] and the tribes of the [[Grassland]], eventually leading to war after a disastrous truce meeting. Eventually, these events are revealed to be orchestrated by Harmonia in preparation for their own invasion.


Events are also tinted by rumours of the reappearance of the [[Flame Champion]], Grassland's hero in a similar conflict 50 years prior to the events of the game. The three main characters each follow their own paths, eventually crossing paths and forging an alliance against the Harmonian onslaught. Even this war is eventually revealed to be the machinations of the mysterious [[Masked Man]], who attempts to rail against destiny by destroying one of the [[27 True Runes]], an event that would bring unprecedented destruction. The various parties now unite to fight this new threat, but even in victory, the future remains uncertain for the region.
Events are also tinted by rumors of the reappearance of the [[Flame Champion]], Grassland's hero in a similar conflict 50 years prior to the events of the game. The three main characters each follow their own paths, eventually crossing paths and forging an alliance against the Harmonian onslaught. Even this war is eventually revealed to be the machinations of the mysterious [[Masked Man]], who attempts to rail against destiny by destroying one of the [[27 True Runes]], an event that would bring unprecedented destruction. The various parties now unite to fight this new threat, but even in victory, the future remains uncertain for the region.
 
==Releases==
Suikoden III was released for PlayStation 2 on July 11, 2002 in Japan. It had two TV commercials in Japan, each 15 seconds in length. The game would be released in North America on October 22, 2002. Curiously, the game would not receive a PAL localization, ostensibly due to language requirements. The game would be re-released in Japan on June 5, 2004 as part of the KONAMI the Best series and once more on September 2, 2005 as part of the KONAMI Hall of Fame Selection series.
 
[[File:Suikoden III Konamistyle Premier Set sleeve.jpg|thumb|left|220px|Premier Set sleeve]]A Konamistyle Premier Set version of the game was also released in Japan for its initial launch in 2002. This limited edition would include a small Flame Champion plush charm, a metallic bookmark, three mousepads featuring artwork by [[Ishikawa Fumi]], the [[Genso Suikoden III Music Collection ~Itsuka no Michi~]] CD, and a copy of the game. This would all come inside a book-themed case which slid into a stylish black sleeve.
 
In 2015, the game would be re-released on the PlayStation Network for PlayStation 3, with not only Japanese and North American releases, but a first-ever European and Oceanic release for the title as well. Due to limitations in the PS3's formatting of PS2 Classics, it is ordinarily not possible to transfer [[Suikoden]] and [[Suikoden II]] data, although a solution of sorts is [[Suikoden III/Save file|available here]].


==Reception and legacy==
==Reception and legacy==