Suikoden III: Difference between revisions

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Events are also tinted by rumours of the reappearance of the [[Flame Champion]], Grassland's hero in a similar conflict 50 years prior to the events of the game. The three main characters each follow their own paths, eventually crossing paths and forging an alliance against the Harmonian onslaught. Even this war is eventually revealed to be the machinations of the mysterious [[Masked Man]], who attempts to rail against destiny by destroying one of the [[27 True Runes]], an event that would bring unprecedented destruction. The various parties now unite to fight this new threat, but even in victory, the future remains uncertain for the region.
Events are also tinted by rumours of the reappearance of the [[Flame Champion]], Grassland's hero in a similar conflict 50 years prior to the events of the game. The three main characters each follow their own paths, eventually crossing paths and forging an alliance against the Harmonian onslaught. Even this war is eventually revealed to be the machinations of the mysterious [[Masked Man]], who attempts to rail against destiny by destroying one of the [[27 True Runes]], an event that would bring unprecedented destruction. The various parties now unite to fight this new threat, but even in victory, the future remains uncertain for the region.


==Legacy==
==Reception and legacy==
Suikoden III would earn a 31/40 score from ''Weekly Famitsu'' on its release, giving the game a Silver Hall of Fame status as a result. Overseas, the game would receive a single 7.0 from ''Electronic Gaming Monthly''.
Suikoden III would earn a 31/40 score from ''Weekly Famitsu'' on its release, giving the game a Silver Hall of Fame status as a result.


Suikoden III garnered mainly positive reviews, especially in the North American market, yet the changes in gameplay and the Trinity Sight System divided fans. Suikoden III remains the highest selling Suikoden game to date with 377,729 sold copies by the end of 2002 in Japan <ref>[http://www.the-magicbox.com/Chart-BestSell2002.shtml The-Magicbox.com 2002 Japan Sales chart]</ref> and about 190,000 sold copies in total in North America <ref>[http://web.archive.org/web/20060617193507/http://www.the-magicbox.com/Chart-USPlatinum.shtml  "US Platinum Chart Games"] The Magic Box. Archived from [http://www.the-magicbox.com/Chart-USPlatinum.shtml the original] on June 17, 2006. Retrieved July 29, 2014.</ref> and was the final game for original series producer [[Murayama Yoshitaka]]. Fan interest began to cool in the years following the release of the title although it still a point of contention whether that is the fault of Suikoden III or the lackluster reception to [[Suikoden IV]].
Overseas, coverage of the game would begin in early 2002. The November 2002 issue of ''Electronic Gaming Monthly'' would note that past Suikoden titles held high gameplay and story standards for this new game to live up to and, while noting that Suikoden III could not compete in production values with the likes of Final Fantasy X, would hopefully hold its own through warmth and charm.
 
By late 2002, ''GamePro'' was praising both the potential of the title's Trinity Sight System as well as the "welcome departure" from the 2D sprites seen in [[Suikoden]] and [[Suikoden II]].
 
Reviews would begin to hit in December 2002 and began poorly, with ''Official U.S. PlayStation Magazine'' branding the game "a disappointment" and scoring it at 3 out of 5, calling the story "a bag of bricks [the player would] have to heave along" and "simply not as good as the past titles".
 
Most reviews were more positive. The game would receive a single 7.0 from ''Electronic Gaming Monthly'' and ''GamePro'' was especially effusive, praising the game's graphics, story, gameplay, and dialogue. The game would score 4.5 out of 5 from the magazine. Some reviewers debated the merits of the jump to 3D and the proportions of the character models.
 
Suikoden III garnered mainly positive reviews, yet the changes in gameplay and the Trinity Sight System divided fans. Suikoden III remains the highest selling Suikoden game to date with 377,729 sold copies by the end of 2002 in Japan <ref>[http://www.the-magicbox.com/Chart-BestSell2002.shtml The-Magicbox.com 2002 Japan Sales chart]</ref> and about 190,000 sold copies in total in North America <ref>[http://web.archive.org/web/20060617193507/http://www.the-magicbox.com/Chart-USPlatinum.shtml  "US Platinum Chart Games"] The Magic Box. Archived from [http://www.the-magicbox.com/Chart-USPlatinum.shtml the original] on June 17, 2006. Retrieved July 29, 2014.</ref> and was the final game for original series producer [[Murayama Yoshitaka]]. Fan interest began to cool in the years following the release of the title although it still a point of contention whether that is the fault of Suikoden III or the lackluster reception to [[Suikoden IV]].


==References==
==References==