Suikoden II: Difference between revisions

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As [[Gensosuikoden I&II]] was already available as a digital title in Japanese PSN stores, Suikoden II did not receive a Japanese release as a PS1 Classic title. This version of Suikoden II is compatible with the PSN version of the [[Suikoden|original Suikoden]], allowing players to transfer their data in the same manner as the PlayStation original.
As [[Gensosuikoden I&II]] was already available as a digital title in Japanese PSN stores, Suikoden II did not receive a Japanese release as a PS1 Classic title. This version of Suikoden II is compatible with the PSN version of the [[Suikoden|original Suikoden]], allowing players to transfer their data in the same manner as the PlayStation original.


==Legacy==
==Reception and legacy==
Suikoden II would earn a 30/40 score from ''Weekly Famitsu'' on its release, giving the game a Silver Hall of Fame status as a result. Overseas, reactions were also generally positive. ''Electronic Gaming Monthly'' would give the game a 7/10, ''Gamespot'' a 7.6, and both ''Game Informer'' and ''IGN'' would score the game at 9/10.
 
Positive comments centered around the size of the game's cast, the increase in graphical fidelity, as well as the reduction in loading times from [[Suikoden|its predecessor]]. The variety of gameplay and optional mini-games were also praised highly, as well as the quality of the game's plot and story. Criticism was usually directed at the game's sprite-based graphics, the perceived blandness of its environments, and a sloppy translation. Suikoden II's similarity in all respects to its predecessor was both cited as a positive and a negative from various review outlets.
 
Lauded by many fans as the best game in the series, Suikoden II spawned no less than three spin-off games before its next direct sequel, [[Suikoden III]], was released in 2002. It was also around this time than Suikoden publications began to be printed in earnest, including a quarterly magazine devoted to the series. Merchandise began to be produced and a collectible card game was released. The four years between Suikoden II and its successor saw the greatest concentration of merchandise and publications produced in the series' history.
Lauded by many fans as the best game in the series, Suikoden II spawned no less than three spin-off games before its next direct sequel, [[Suikoden III]], was released in 2002. It was also around this time than Suikoden publications began to be printed in earnest, including a quarterly magazine devoted to the series. Merchandise began to be produced and a collectible card game was released. The four years between Suikoden II and its successor saw the greatest concentration of merchandise and publications produced in the series' history.


{{Suikoden II}} {{Suikoden Series}} [[de:{{PAGENAME}}]] [[Category: Suikoden II]]
{{Suikoden II}} {{Suikoden Series}} [[de:{{PAGENAME}}]] [[Category: Suikoden II]]