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As [[Gensosuikoden I&II]] was already available as a digital title in Japanese PSN stores, Suikoden II did not receive a Japanese release as a PS1 Classic title. This version of Suikoden II is compatible with the PSN version of the [[Suikoden|original Suikoden]], allowing players to transfer their data in the same manner as the PlayStation original. | As [[Gensosuikoden I&II]] was already available as a digital title in Japanese PSN stores, Suikoden II did not receive a Japanese release as a PS1 Classic title. This version of Suikoden II is compatible with the PSN version of the [[Suikoden|original Suikoden]], allowing players to transfer their data in the same manner as the PlayStation original. | ||
== | ==Reception and legacy== | ||
Suikoden II would earn a 30/40 score from ''Weekly Famitsu'' on its release, giving the game a Silver Hall of Fame status as a result. Overseas, reactions were also generally positive. ''Electronic Gaming Monthly'' would give the game a 7/10, ''Gamespot'' a 7.6, and both ''Game Informer'' and ''IGN'' would score the game at 9/10. | |||
Positive comments centered around the size of the game's cast, the increase in graphical fidelity, as well as the reduction in loading times from [[Suikoden|its predecessor]]. The variety of gameplay and optional mini-games were also praised highly, as well as the quality of the game's plot and story. Criticism was usually directed at the game's sprite-based graphics, the perceived blandness of its environments, and a sloppy translation. Suikoden II's similarity in all respects to its predecessor was both cited as a positive and a negative from various review outlets. | |||
Lauded by many fans as the best game in the series, Suikoden II spawned no less than three spin-off games before its next direct sequel, [[Suikoden III]], was released in 2002. It was also around this time than Suikoden publications began to be printed in earnest, including a quarterly magazine devoted to the series. Merchandise began to be produced and a collectible card game was released. The four years between Suikoden II and its successor saw the greatest concentration of merchandise and publications produced in the series' history. | Lauded by many fans as the best game in the series, Suikoden II spawned no less than three spin-off games before its next direct sequel, [[Suikoden III]], was released in 2002. It was also around this time than Suikoden publications began to be printed in earnest, including a quarterly magazine devoted to the series. Merchandise began to be produced and a collectible card game was released. The four years between Suikoden II and its successor saw the greatest concentration of merchandise and publications produced in the series' history. | ||
{{Suikoden II}} {{Suikoden Series}} [[de:{{PAGENAME}}]] [[Category: Suikoden II]] | {{Suikoden II}} {{Suikoden Series}} [[de:{{PAGENAME}}]] [[Category: Suikoden II]] |