Suikoden V: Difference between revisions

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==Gameplay==
==Gameplay==
Like other games in the [[Suikoden (series)|Suikoden series]], the player controls the [[Hero (Suikoden V)|protagonist]] and travels with him around the world map, advancing the plot by completing tasks and talking with other characters.  In towns, the player can gather information, sharpen character's weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters.
===General===
Like other games in the [[Suikoden (series)|Suikoden series]], the player controls the [[Hero (Suikoden V)|protagonist]] and travels with him around the world map, advancing the plot by completing tasks and talking with other characters.  In towns, the player can gather information, sharpen character's weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters. Suikoden V also contains a number of minigames, including, but not limited to, fishing, Blind Man's Bluff, Checkers and more.


===Battle System===
Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of [[Suikoden IV]], reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to [[Suikoden III]]. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion.
Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of [[Suikoden IV]], reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to [[Suikoden III]]. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion.


The characters can be set up in a variety of fighting formations across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation.  New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. An auto-battle function is enable as well for quickly breezing through easy battles.
The characters can be set up in a variety of fighting [[formations]] across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation.  New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. The damage of certain cooperative attacks depends on choices that the player has taken in dialogues in the game (e.g., ''Sworn protector'', the attack of [[Lyon]] and [[Hero (Suikoden V)]] does more damage if the player is nice to Lyon). An auto-battle function is enable as well for quickly breezing through easy battles.


Characters that don't participate directly in combat usually offer other services to the Prince, such as running a shop, giving clues for potential recruits, or aiding in the strategic war battles. Additionally, up to four characters may be kept in reserve of the current party; some non-combat characters, when in the reserve, offer minor benefits such as healing after battle or a greater chance of finding a special item after battle.
Characters that don't participate directly in combat usually offer other services to the Prince, such as running a shop, giving clues for potential recruits, or aiding in the strategic war battles. Additionally, up to four characters may be kept in reserve of the current party; some non-combat characters, when in the reserve, offer minor benefits such as healing after battle or a greater chance of finding a special item after battle.


[[Rune]]s are handled similarly to other games in the series. Characters have a certain number of spell usages per spell level with a maximum of 9 usages per level. Other runes offer different benefits, and some may be used as often as desired.
[[Rune]]s are handled similarly to other games in the series. Characters have a certain number of spell usages per spell level with a maximum of 9 usages per level. Other runes offer different benefits, and some may be used as often as desired. [[Rune Unites]] return again, but this time, rune spells can be combined on every level, not only the fourth.


The strategic war battles now take place in real-time with more freedom of movement than the hex and square based earlier installments. Instead, the battlefield is now continuous. Both land and naval battles exist in the game with some battles combining both elements. There are also additional benefits to having certain characters in certain units, such as magical attacks using runes or leadership bonuses. A few special units exist as well in beaver units and dragon cavalry units, which can travel on both sea and land.
The strategic war battles now take place in real-time with more freedom of movement than the hex and square based earlier installments. Instead, the battlefield is now continuous. Before starting the battle, the player has to organize the characters in units of three. Both land and naval battles exist in the game with some battles combining both elements. There are also additional benefits to having certain characters in certain units, such as magical attacks using runes or leadership bonuses. A few special units exist as well in beaver units and dragon cavalry units, which can travel on both sea and land.
 
Suikoden V also contains a number of minigames, including, but not limited to, fishing, Blind Man's Bluff, Checkers and more.


==New Game +==
==New Game +==