Genso Suikoden Original Game Soundtrack: Difference between revisions

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The development team had originally hope for theme music for every character, but the sheer size of the game's cast quickly rendered this impossible. In the end, only a handful of character-specific themes would be composed.
The development team had originally hope for theme music for every character, but the sheer size of the game's cast quickly rendered this impossible. In the end, only a handful of character-specific themes would be composed.


On a technical level, music for the first Suikoden allowed streaming and direct playback of the waveform data that was recorded on the CD-ROM. Although much of the game’s music was streamed, some music, such as the world map theme, had to be played back through the internal sound fonts, as they required having the map data read from the CD-ROM’s contents.  
On a technical level, music for the first Suikoden allowed streaming and direct playback of the waveform data that was recorded on the CD-ROM. Although much of the game's music was streamed, some music, such as the world map theme, had to be played back through the internal sound fonts, as they required having the map data read from the CD-ROM's contents.  


However, as most of the composer team had been working on Sega Mega Drive titles up until the development of Suikoden, there were very few who could work with the PlayStation’s internal sound fonts. Tamawari Hiroshi ended up bringing his expertise and Suikoden ended up being one the first games to use the PlayStation’s internal sound fonts for music creation (partly due to its development taking place early in the console's lifetime).
However, as most of the composer team had been working on Sega Mega Drive titles up until the development of Suikoden, there were very few who could work with the PlayStation's internal sound fonts. Tamawari Hiroshi ended up bringing his expertise and Suikoden ended up being one the first games to use the PlayStation's internal sound fonts for music creation (partly due to its development taking place early in the console's lifetime).


==Releases==
==Releases==