Howling Voice Guild: Difference between revisions

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==Information==
==Information==
The Howling Voice Guild is an organization that holds the knowledge of gunpowder and firearms. These technologies have given the group great military power and power within the [[Holy Kingdom of Harmonia]]. Their forces are comprised of gun wielders called gunners, who are divided into several classes from the children to the servants to knights to the guild leader. Gunners of the guild are known for their great combat prowess.
The Howling Voice Guild is an organization that holds the knowledge of gunpowder and firearms. These technologies have given the group great military power and power within the [[Holy Kingdom of Harmonia]]. Their forces are comprised of gun wielders called [[gunner]]s, who are divided into several classes from pages to squires to knights to the Guildmaster. Gunners of the guild are known for their great combat prowess.


[[Clive]], [[Elza]] and [[Zaj Quiroz|Zaj]] were three notable gunners of the Howling Voice Guild. After the death of Elza, Clive ascended to the position of Guildmaster.
[[Clive]], [[Elza]] and [[Zaj Quiroz|Zaj]] were three notable gunners of the Howling Voice Guild. After the death of Elza, Clive ascended to the position of Guildmaster.


==Class Hierarchy==
==Class Hierarchy==
The Guild is led by the Council of Elders, an exclusive body comprising only of members who were previously Guildmasters. The only named Elder in the series is [[Sauro]], who was in charge of tutoring young [[Nash Latkje]] upon the head of the Latkje family's request.
The Guild is led by the Council of Elders, an exclusive body comprising only of members who were previously Guildmasters. The only named Elder known is [[Sauro]], who was in charge of tutoring young [[Nash Latkje]] upon the head of the Latkje family's request.


The Guildmaster is the entity's chief executive reporting to the Council of Elders, typically chosen by the Guild's unique firearm, Sturm. Beyond possessing the ability to fire Sturm, the candidate must also first be qualified as a Knight-class Gunner. However, it has been known that some Elders would intervene in the event of any irregularities in Knight-class numbers or inconvenient choices made by Sturm.
The Guildmaster is the entity's chief executive reporting to the Council of Elders, typically chosen by the Guild's unique firearm, [[Sturm]]. Beyond possessing the ability to fire Sturm, the candidate must also first be qualified as a knight-class gunner. However, it has been known that some Elders would intervene in the event of any irregularities in knight-class numbers or inconvenient choices made by Sturm.


Knight-class Gunners are Squire-class members who have passed grueling tests to be qualified to act as a Guildmaster. It was said that Knight-class Gunners have uncanny accuracy, and will never miss their target.
Knight-class gunners are squire-class members who have passed grueling tests to be qualified to act as a Guildmaster. It was said that knight-class gunners have uncanny accuracy, and will never miss their target.


Squire-class Gunners are members entrusted with personal firearms. Though they may not have Knight-class Gunners' accuracy, their training as an ordinary member combined with firearms greatly increases their potency.  
Squire-class gunners are members entrusted with personal firearms. Though they may not have knight-class gunners' accuracy, their training as an ordinary member combined with firearms greatly increases their potency.  


Ordinary members of the guild who have yet to obtain any form of rank form majority of the Guild's members. While they had limited access to firearms, they did however have access to gunpowder, various poisons, concoctions, and training associated with espionage and assassination. Because new guild membership was restricted to below the age of 13, majority of the ordinary members comprise of children.
Ordinary members of the guild who have yet to obtain any form of rank form the majority of the Guild's members. While they had limited access to firearms, they did however have access to gunpowder, various poisons, concoctions, and training associated with espionage and assassination. Because new guild membership was restricted to below the age of 13, the majority of the ordinary members comprise of children.


==Trivia==
==Trivia==