2 rows are stored for this page
| Field | Field type | Value |
|---|
| name | String | Mother Earth Rune |
| oldname | String | |
| type | String | |
| cost | String | 15000 |
| spell1 | String | Voice of Earth |
| spell2 | String | Copper Flesh |
| spell3 | String | Earthquake |
| spell4 | String | Guardian Earth |
| desc1 | String | Inflicts 300 earth damage on all enemies touching the ground. |
| desc2 | String | Locks the HP of one ally at its current value for 3 turns. The target cannot take damage or be healed during this time. |
| desc3 | String | Inflicts 700 earth damage on all enemies. |
| desc4 | String | Raises DEF of all allies. (Due to broken code, this spell actually has no effect whatsoever) |
| game | String | |
| Field | Field type | Value |
|---|
| name | String | Mother Earth Rune |
| oldname | String | |
| type | String | |
| cost | String | 16000 |
| spell1 | String | Revenge Earth |
| spell2 | String | Canopy Defense |
| spell3 | String | Earthquake |
| spell4 | String | Guardian Earth |
| desc1 | String | Increases counterattack percentage to 100% for one ally. Lasts 3 turns. |
| desc2 | String | 100% magic repel to all allies. This lasts until the ally in question is hit by a magic spell. |
| desc3 | String | Inflicts 800 earth damage on all enemies on the ground. |
| desc4 | String | DEF +30% and MDEF +30% to all allies. Lasts 5 turns. |
| game | String | |