Template:Enemy: Difference between revisions

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|romaji_name = {{{romaji_name}}}
|romaji_name = {{{romaji_name}}}
}}
}}
{{Enemy/Content
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy/Content
|name = {{{name}}}
|name = {{{name}}}
|level = {{{level}}}
|level = {{{level}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|hp = {{{hp}}}
|hp = {{{hp}}}
|power = {{{power}}}
|power = {{{power}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|defense = {{{defense}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|tech = {{{tech}}}
|speed = {{{speed}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|fire = {{{fire|Normal}}}
|water = {{{water|Normal}}}
|earth = {{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|poison = {{{poison|--}}}
|sleep = {{{sleep|--}}}
|silence = {{{silence|--}}}
|stun = {{{stun|--}}}
|death = {{{death|--}}}
|attack1 = {{{attack1|'''Type:''' Physical '''Range:''' M '''Target:''' 1 foe }}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|items = {{{items|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content
|name = {{{name2}}}
|level = {{{level2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|hp = {{{hp2}}}
|power = {{{power2}}}
|magic = {{{magic2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|tech = {{{tech2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|fire = {{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|earth = {{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|wind = {{{wind2|Normal}}}
|holy = {{{holy2|Normal}}}
|darkness = {{{darkness2|Normal}}}
|shield = {{{shield2|Normal}}}
|poison = {{{poison2|--}}}
|sleep = {{{sleep2|--}}}
|silence = {{{silence2|--}}}
|stun = {{{stun2|--}}}
|death = {{{death2|--}}}
|attack1 = {{{attack21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|attack4 = {{{attack24|--}}}
|area = {{{area2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content
|name = {{{name3}}}
|level = {{{level3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|hp = {{{hp3}}}
|power = {{{power3}}}
|magic = {{{magic3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|tech = {{{tech3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|fire = {{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|earth = {{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|wind = {{{wind3|Normal}}}
|holy = {{{holy3|Normal}}}
|darkness = {{{darkness3|Normal}}}
|shield = {{{shield3|Normal}}}
|poison = {{{poison3|--}}}
|sleep = {{{sleep3|--}}}
|silence = {{{silence3|--}}}
|stun = {{{stun3|--}}}
|death = {{{death3|--}}}
|attack1 = {{{attack31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|attack4 = {{{attack34|--}}}
|area = {{{area3}}}
|items = {{{item3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content
|name = {{{name4}}}
|level = {{{level4}}}
|potch = {{{potch4}}}
|bribe = {{{bribe4|no}}}
|hp = {{{hp4}}}
|power = {{{power4}}}
|magic = {{{magic4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|tech = {{{tech4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|fire = {{{fire4|Normal}}}
|water = {{{water4|Normal}}}
|earth = {{{earth4|Normal}}}
|lightning = {{{lightning4|Normal}}}
|wind = {{{wind4|Normal}}}
|holy = {{{holy4|Normal}}}
|darkness = {{{darkness4|Normal}}}
|shield = {{{shield4|Normal}}}
|poison = {{{poison4|--}}}
|sleep = {{{sleep4|--}}}
|silence = {{{silence4|--}}}
|stun = {{{stun4|--}}}
|death = {{{death4|--}}}
|attack1 = {{{attack41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack43|--}}}
|attack4 = {{{attack44|--}}}
|area = {{{area4}}}
|items = {{{item4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy/Content
|name = {{{nameB1}}}
|level = {{{levelB1}}}
|potch = {{{potchB1}}}
|bribe = {{{bribeB1|no}}}
|hp = {{{hpB1}}}
|power = {{{powerB1}}}
|magic = {{{magicB1}}}
|defense = {{{defenseB1}}}
|magic_defense = {{{magic_defenseB1}}}
|tech = {{{techB1}}}
|speed = {{{speedB1}}}
|luck = {{{luckB1}}}
|fire = {{{fireB1|Normal}}}
|water = {{{waterB1|Normal}}}
|earth = {{{earthB1|Normal}}}
|lightning = {{{lightningB1|Normal}}}
|wind = {{{windB1|Normal}}}
|holy = {{{holyB1|Normal}}}
|darkness = {{{darknessB1|Normal}}}
|shield = {{{shieldB1|Normal}}}
|poison = {{{poisonB1|--}}}
|sleep = {{{sleepB1|--}}}
|silence = {{{silenceB1|--}}}
|stun = {{{stunB1|--}}}
|death = {{{deathB1|--}}}
|attack1 = {{{attackB11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackB12|--}}}
|attack3 = {{{attackB13|--}}}
|attack4 = {{{attackB14|--}}}
|area = {{{areaB1}}}
|items = {{{itemB1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy/Content
|name = {{{nameB2}}}
|level = {{{levelB2}}}
|potch = {{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|hp = {{{hpB2}}}
|power = {{{powerB2}}}
|magic = {{{magicB2}}}
|defense = {{{defenseB2}}}
|magic_defense = {{{magic_defenseB2}}}
|tech = {{{techB2}}}
|speed = {{{speedB2}}}
|luck = {{{luckB2}}}
|fire = {{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|wind = {{{windB2|Normal}}}
|holy = {{{holyB2|Normal}}}
|darkness = {{{darknessB2|Normal}}}
|shield = {{{shieldB2|Normal}}}
|poison = {{{poisonB2|--}}}
|sleep = {{{sleepB2|--}}}
|silence = {{{silenceB2|--}}}
|stun = {{{stunB2|--}}}
|death = {{{deathB2|--}}}
|attack1 = {{{attackB21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackB22|--}}}
|attack3 = {{{attackB23|--}}}
|attack4 = {{{attackB24|--}}}
|area = {{{areaB2}}}
|items = {{{itemB2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy/Content
|name = {{{nameB3}}}
|level = {{{levelB3}}}
|potch = {{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|hp = {{{hpB3}}}
|power = {{{powerB3}}}
|magic = {{{magicB3}}}
|defense = {{{defenseB3}}}
|magic_defense = {{{magic_defenseB3}}}
|tech = {{{techB3}}}
|speed = {{{speedB3}}}
|luck = {{{luckB3}}}
|fire = {{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|wind = {{{windB3|Normal}}}
|holy = {{{holyB3|Normal}}}
|darkness = {{{darknessB3|Normal}}}
|shield = {{{shieldB3|Normal}}}
|poison = {{{poisonB3|--}}}
|sleep = {{{sleepB3|--}}}
|silence = {{{silenceB3|--}}}
|stun = {{{stunB3|--}}}
|death = {{{deathB3|--}}}
|attack1 = {{{attackB31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackB32|--}}}
|attack3 = {{{attackB33|--}}}
|attack4 = {{{attackB34|--}}}
|area = {{{areaB3}}}
|items = {{{itemB3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy/Content
|name = {{{nameB4}}}
|level = {{{levelB4}}}
|potch = {{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|hp = {{{hpB4}}}
|power = {{{powerB4}}}
|magic = {{{magicB4}}}
|defense = {{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|tech = {{{techB4}}}
|speed = {{{speedB4}}}
|luck = {{{luckB4}}}
|fire = {{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|wind = {{{windB4|Normal}}}
|holy = {{{holyB4|Normal}}}
|darkness = {{{darknessB4|Normal}}}
|shield = {{{shieldB4|Normal}}}
|poison = {{{poisonB4|--}}}
|sleep = {{{sleepB4|--}}}
|silence = {{{silenceB4|--}}}
|stun = {{{stunB4|--}}}
|death = {{{deathB4|--}}}
|attack1 = {{{attackB41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackB42|--}}}
|attack3 = {{{attackB43|--}}}
|attack4 = {{{attackB44|--}}}
|area = {{{areaB4}}}
|items = {{{itemB4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy/Content
|name = {{{nameC1}}}
|level = {{{levelC1}}}
|potch = {{{potchC1}}}
|bribe = {{{bribeC1|no}}}
|hp = {{{hpC1}}}
|power = {{{powerC1}}}
|magic = {{{magicC1}}}
|defense = {{{defenseC1}}}
|magic_defense = {{{magic_defenseC1}}}
|tech = {{{techC1}}}
|speed = {{{speedC1}}}
|luck = {{{luckC1}}}
|fire = {{{fireC1|Normal}}}
|water = {{{waterC1|Normal}}}
|earth = {{{earthC1|Normal}}}
|lightning = {{{lightningC1|Normal}}}
|wind = {{{windC1|Normal}}}
|holy = {{{holyC1|Normal}}}
|darkness = {{{darknessC1|Normal}}}
|shield = {{{shieldC1|Normal}}}
|poison = {{{poisonC1|--}}}
|sleep = {{{sleepC1|--}}}
|silence = {{{silenceC1|--}}}
|stun = {{{stunC1|--}}}
|death = {{{deathC1|--}}}
|attack1 = {{{attackC11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackC12|--}}}
|attack3 = {{{attackC13|--}}}
|attack4 = {{{attackC14|--}}}
|area = {{{areaC1}}}
|items = {{{itemsC1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy/Content
|name = {{{nameC2}}}
|level = {{{levelC2}}}
|potch = {{{potchC2}}}
|bribe = {{{bribeC2|no}}}
|hp = {{{hpC2}}}
|power = {{{powerC2}}}
|magic = {{{magicC2}}}
|defense = {{{defenseC2}}}
|magic_defense = {{{magic_defenseC2}}}
|tech = {{{techC2}}}
|speed = {{{speedC2}}}
|luck = {{{luckC2}}}
|fire = {{{fireC2|Normal}}}
|water = {{{waterC2|Normal}}}
|earth = {{{earthC2|Normal}}}
|lightning = {{{lightningC2|Normal}}}
|wind = {{{windC2|Normal}}}
|holy = {{{holyC2|Normal}}}
|darkness = {{{darknessC2|Normal}}}
|shield = {{{shieldC2|Normal}}}
|poison = {{{poisonC2|--}}}
|sleep = {{{sleepC2|--}}}
|silence = {{{silenceC2|--}}}
|stun = {{{stunC2|--}}}
|death = {{{deathC2|--}}}
|attack1 = {{{attackC21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackC22|--}}}
|attack3 = {{{attackC23|--}}}
|attack4 = {{{attackC24|--}}}
|area = {{{areaC2}}}
|items = {{{itemsC2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy/Content
|name = {{{nameC3}}}
|level = {{{levelC3}}}
|potch = {{{potchC3}}}
|bribe = {{{bribeC3|no}}}
|hp = {{{hpC3}}}
|power = {{{powerC3}}}
|magic = {{{magicC3}}}
|defense = {{{defenseC3}}}
|magic_defense = {{{magic_defenseC3}}}
|tech = {{{techC3}}}
|speed = {{{speedC3}}}
|luck = {{{luckC3}}}
|fire = {{{fireC3|Normal}}}
|water = {{{waterC3|Normal}}}
|earth = {{{earthC3|Normal}}}
|lightning = {{{lightningC3|Normal}}}
|wind = {{{windC3|Normal}}}
|holy = {{{holyC3|Normal}}}
|darkness = {{{darknessC3|Normal}}}
|shield = {{{shieldC3|Normal}}}
|poison = {{{poisonC3|--}}}
|sleep = {{{sleepC3|--}}}
|silence = {{{silenceC3|--}}}
|stun = {{{stunC3|--}}}
|death = {{{deathC3|--}}}
|attack1 = {{{attackC31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackC32|--}}}
|attack3 = {{{attackC33|--}}}
|attack4 = {{{attackC34|--}}}
|area = {{{areaC3}}}
|items = {{{itemsC3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy/Content
|name = {{{nameC4}}}
|level = {{{levelC4}}}
|potch = {{{potchC4}}}
|bribe = {{{bribeC4|no}}}
|hp = {{{hpC4}}}
|power = {{{powerC4}}}
|magic = {{{magicC4}}}
|defense = {{{defenseC4}}}
|magic_defense = {{{magic_defenseC4}}}
|tech = {{{techC4}}}
|speed = {{{speedC4}}}
|luck = {{{luckC4}}}
|fire = {{{fireC4|Normal}}}
|water = {{{waterC4|Normal}}}
|earth = {{{earthC4|Normal}}}
|lightning = {{{lightningC4|Normal}}}
|wind = {{{windC4|Normal}}}
|holy = {{{holyC4|Normal}}}
|darkness = {{{darknessC4|Normal}}}
|shield = {{{shieldC4|Normal}}}
|poison = {{{poisonC4|--}}}
|sleep = {{{sleepC4|--}}}
|silence = {{{silenceC4|--}}}
|stun = {{{stunC4|--}}}
|death = {{{deathC4|--}}}
|attack1 = {{{attackC41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackC42|--}}}
|attack3 = {{{attackC43|--}}}
|attack4 = {{{attackC44|--}}}
|area = {{{areaC4}}}
|items = {{{itemsC4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabD|}}}|{{{tabD|}}}=
{{#tag:tabber|{{{tabD1|}}}= {{Enemy/Content
|name = {{{nameD1}}}
|level = {{{levelD1}}}
|potch = {{{potchD1}}}
|bribe = {{{bribeD1|no}}}
|hp = {{{hpD1}}}
|power = {{{powerD1}}}
|magic = {{{magicD1}}}
|defense = {{{defenseD1}}}
|magic_defense = {{{magic_defenseD1}}}
|tech = {{{techD1}}}
|speed = {{{speedD1}}}
|luck = {{{luckD1}}}
|fire = {{{fireD1|Normal}}}
|water = {{{waterD1|Normal}}}
|earth = {{{earthD1|Normal}}}
|lightning = {{{lightningD1|Normal}}}
|wind = {{{windD1|Normal}}}
|holy = {{{holyD1|Normal}}}
|darkness = {{{darknessD1|Normal}}}
|shield = {{{shieldD1|Normal}}}
|poison = {{{poisonD1|--}}}
|sleep = {{{sleepD1|--}}}
|silence = {{{silenceD1|--}}}
|stun = {{{stunD1|--}}}
|death = {{{deathD1|--}}}
|attack1 = {{{attackD11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackD12|--}}}
|attack3 = {{{attackD13|--}}}
|attack4 = {{{attackD14|--}}}
|area = {{{areaD1}}}
|items = {{{itemsD1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy/Content
|name = {{{nameD2}}}
|level = {{{levelD2}}}
|potch = {{{potchD2}}}
|bribe = {{{bribeD2|no}}}
|hp = {{{hpD2}}}
|power = {{{powerD2}}}
|magic = {{{magicD2}}}
|defense = {{{defenseD2}}}
|magic_defense = {{{magic_defenseD2}}}
|tech = {{{techD2}}}
|speed = {{{speedD2}}}
|luck = {{{luckD2}}}
|fire = {{{fireD2|Normal}}}
|water = {{{waterD2|Normal}}}
|earth = {{{earthD2|Normal}}}
|lightning = {{{lightningD2|Normal}}}
|wind = {{{windD2|Normal}}}
|holy = {{{holyD2|Normal}}}
|darkness = {{{darknessD2|Normal}}}
|shield = {{{shieldD2|Normal}}}
|poison = {{{poisonD2|--}}}
|sleep = {{{sleepD2|--}}}
|silence = {{{silenceD2|--}}}
|stun = {{{stunD2|--}}}
|death = {{{deathD2|--}}}
|attack1 = {{{attackD21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackD22|--}}}
|attack3 = {{{attackD23|--}}}
|attack4 = {{{attackD24|--}}}
|area = {{{areaD2}}}
|items = {{{itemsD2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabD3|}}}|{{{tabD3|}}}={{Enemy/Content
|name = {{{nameD3}}}
|level = {{{levelD3}}}
|potch = {{{potchD3}}}
|bribe = {{{bribeD3|no}}}
|hp = {{{hpD3}}}
|power = {{{powerD3}}}
|magic = {{{magicD3}}}
|defense = {{{defenseD3}}}
|magic_defense = {{{magic_defenseD3}}}
|tech = {{{techD3}}}
|speed = {{{speedD3}}}
|luck = {{{luckD3}}}
|fire = {{{fireD3|Normal}}}
|water = {{{waterD3|Normal}}}
|earth = {{{earthD3|Normal}}}
|lightning = {{{lightningD3|Normal}}}
|wind = {{{windD3|Normal}}}
|holy = {{{holyD3|Normal}}}
|darkness = {{{darknessD3|Normal}}}
|shield = {{{shieldD3|Normal}}}
|poison = {{{poisonD3|--}}}
|sleep = {{{sleepD3|--}}}
|silence = {{{silenceD3|--}}}
|stun = {{{stunD3|--}}}
|death = {{{deathD3|--}}}
|attack1 = {{{attackD31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackD32|--}}}
|attack3 = {{{attackD33|--}}}
|attack4 = {{{attackD34|--}}}
|area = {{{areaD3}}}
|items = {{{itemsD3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabD4|}}}|{{{tabD4|}}}={{Enemy/Content
|name = {{{nameD4}}}
|level = {{{levelD4}}}
|potch = {{{potchD4}}}
|bribe = {{{bribeD4|no}}}
|hp = {{{hpD4}}}
|power = {{{powerD4}}}
|magic = {{{magicD4}}}
|defense = {{{defenseD4}}}
|magic_defense = {{{magic_defenseD4}}}
|tech = {{{techD4}}}
|speed = {{{speedD4}}}
|luck = {{{luckD4}}}
|fire = {{{fireD4|Normal}}}
|water = {{{waterD4|Normal}}}
|earth = {{{earthD4|Normal}}}
|lightning = {{{lightningD4|Normal}}}
|wind = {{{windD4|Normal}}}
|holy = {{{holyD4|Normal}}}
|darkness = {{{darknessD4|Normal}}}
|shield = {{{shieldD4|Normal}}}
|poison = {{{poisonD4|--}}}
|sleep = {{{sleepD4|--}}}
|silence = {{{silenceD4|--}}}
|stun = {{{stunD4|--}}}
|death = {{{deathD4|--}}}
|attack1 = {{{attackD41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackD42|--}}}
|attack3 = {{{attackD43|--}}}
|attack4 = {{{attackD44|--}}}
|area = {{{areaD4}}}
|items = {{{itemsD4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabE|}}}|{{{tabE|}}}=
{{#tag:tabber|{{{tabE1|}}}= {{Enemy/Content
|name = {{{nameE1}}}
|level = {{{levelE1}}}
|potch = {{{potchE1}}}
|bribe = {{{bribeE1|no}}}
|hp = {{{hpE1}}}
|power = {{{powerE1}}}
|magic = {{{magicE1}}}
|defense = {{{defenseE1}}}
|magic_defense = {{{magic_defenseE1}}}
|tech = {{{techE1}}}
|speed = {{{speedE1}}}
|luck = {{{luckE1}}}
|fire = {{{fireE1|Normal}}}
|water = {{{waterE1|Normal}}}
|earth = {{{earthE1|Normal}}}
|lightning = {{{lightningE1|Normal}}}
|wind = {{{windE1|Normal}}}
|holy = {{{holyE1|Normal}}}
|darkness = {{{darknessE1|Normal}}}
|shield = {{{shieldE1|Normal}}}
|poison = {{{poisonE1|--}}}
|sleep = {{{sleepE1|--}}}
|silence = {{{silenceE1|--}}}
|stun = {{{stunE1|--}}}
|death = {{{deathE1|--}}}
|attack1 = {{{attackE11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackE12|--}}}
|attack3 = {{{attackE13|--}}}
|attack4 = {{{attackE14|--}}}
|area = {{{areaE1}}}
|items = {{{itemsE1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabE2|}}}|{{{tabE2|}}}={{Enemy/Content
|name = {{{nameE2}}}
|level = {{{levelE2}}}
|potch = {{{potchE2}}}
|bribe = {{{bribeE2|no}}}
|hp = {{{hpE2}}}
|power = {{{powerE2}}}
|magic = {{{magicE2}}}
|defense = {{{defenseE2}}}
|magic_defense = {{{magic_defenseE2}}}
|tech = {{{techE2}}}
|speed = {{{speedE2}}}
|luck = {{{luckE2}}}
|fire = {{{fireE2|Normal}}}
|water = {{{waterE2|Normal}}}
|earth = {{{earthE2|Normal}}}
|lightning = {{{lightningE2|Normal}}}
|wind = {{{windE2|Normal}}}
|holy = {{{holyE2|Normal}}}
|darkness = {{{darknessE2|Normal}}}
|shield = {{{shieldE2|Normal}}}
|poison = {{{poisonE2|--}}}
|sleep = {{{sleepE2|--}}}
|silence = {{{silenceE2|--}}}
|stun = {{{stunE2|--}}}
|death = {{{deathE2|--}}}
|attack1 = {{{attackE21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackE22|--}}}
|attack3 = {{{attackE23|--}}}
|attack4 = {{{attackE24|--}}}
|area = {{{areaE2}}}
|items = {{{itemsE2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabE3|}}}|{{{tabE3|}}}={{Enemy/Content
|name = {{{nameE3}}}
|level = {{{levelE3}}}
|potch = {{{potchE3}}}
|bribe = {{{bribeE3|no}}}
|hp = {{{hpE3}}}
|power = {{{powerE3}}}
|magic = {{{magicE3}}}
|defense = {{{defenseE3}}}
|magic_defense = {{{magic_defenseE3}}}
|tech = {{{techE3}}}
|speed = {{{speedE3}}}
|luck = {{{luckE3}}}
|fire = {{{fireE3|Normal}}}
|water = {{{waterE3|Normal}}}
|earth = {{{earthE3|Normal}}}
|lightning = {{{lightningE3|Normal}}}
|wind = {{{windE3|Normal}}}
|holy = {{{holyE3|Normal}}}
|darkness = {{{darknessE3|Normal}}}
|shield = {{{shieldE3|Normal}}}
|poison = {{{poisonE3|--}}}
|sleep = {{{sleepE3|--}}}
|silence = {{{silenceE3|--}}}
|stun = {{{stunE3|--}}}
|death = {{{deathE3|--}}}
|attack1 = {{{attackE31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackE32|--}}}
|attack3 = {{{attackE33|--}}}
|attack4 = {{{attackE34|--}}}
|area = {{{areaE3}}}
|items = {{{itemsE3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabE4|}}}|{{{tabE4|}}}={{Enemy/Content
|name = {{{nameE4}}}
|level = {{{levelE4}}}
|potch = {{{potchE4}}}
|bribe = {{{bribeE4|no}}}
|hp = {{{hpE4}}}
|power = {{{powerE4}}}
|magic = {{{magicE4}}}
|defense = {{{defenseE4}}}
|magic_defense = {{{magic_defenseE4}}}
|tech = {{{techE4}}}
|speed = {{{speedE4}}}
|luck = {{{luckE4}}}
|fire = {{{fireE4|Normal}}}
|water = {{{waterE4|Normal}}}
|earth = {{{earthE4|Normal}}}
|lightning = {{{lightningE4|Normal}}}
|wind = {{{windE4|Normal}}}
|holy = {{{holyE4|Normal}}}
|darkness = {{{darknessE4|Normal}}}
|shield = {{{shieldE4|Normal}}}
|poison = {{{poisonE4|--}}}
|sleep = {{{sleepE4|--}}}
|silence = {{{silenceE4|--}}}
|stun = {{{stunE4|--}}}
|death = {{{deathE4|--}}}
|attack1 = {{{attackE41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackE42|--}}}
|attack3 = {{{attackE43|--}}}
|attack4 = {{{attackE44|--}}}
|area = {{{areaE4}}}
|items = {{{itemsE4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabF|}}}|{{{tabF|}}}=
{{#tag:tabber|{{{tabF1|}}}= {{Enemy/Content
|name = {{{nameF1}}}
|level = {{{levelF1}}}
|potch = {{{potchF1}}}
|bribe = {{{bribeF1|no}}}
|hp = {{{hpF1}}}
|power = {{{powerF1}}}
|magic = {{{magicF1}}}
|defense = {{{defenseF1}}}
|magic_defense = {{{magic_defenseF1}}}
|tech = {{{techF1}}}
|speed = {{{speedF1}}}
|luck = {{{luckF1}}}
|fire = {{{fireF1|Normal}}}
|water = {{{waterF1|Normal}}}
|earth = {{{earthF1|Normal}}}
|lightning = {{{lightningF1|Normal}}}
|wind = {{{windF1|Normal}}}
|holy = {{{holyF1|Normal}}}
|darkness = {{{darknessF1|Normal}}}
|shield = {{{shieldF1|Normal}}}
|poison = {{{poisonF1|--}}}
|sleep = {{{sleepF1|--}}}
|silence = {{{silenceF1|--}}}
|stun = {{{stunF1|--}}}
|death = {{{deathF1|--}}}
|attack1 = {{{attackF11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackF12|--}}}
|attack3 = {{{attackF13|--}}}
|attack4 = {{{attackF14|--}}}
|area = {{{areaF1}}}
|items = {{{itemsF1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabF2|}}}|{{{tabF2|}}}={{Enemy/Content
|name = {{{nameF2}}}
|level = {{{levelF2}}}
|potch = {{{potchF2}}}
|bribe = {{{bribeF2|no}}}
|hp = {{{hpF2}}}
|power = {{{powerF2}}}
|magic = {{{magicF2}}}
|defense = {{{defenseF2}}}
|magic_defense = {{{magic_defenseF2}}}
|tech = {{{techF2}}}
|speed = {{{speedF2}}}
|luck = {{{luckF2}}}
|fire = {{{fireF2|Normal}}}
|water = {{{waterF2|Normal}}}
|earth = {{{earthF2|Normal}}}
|lightning = {{{lightningF2|Normal}}}
|wind = {{{windF2|Normal}}}
|holy = {{{holyF2|Normal}}}
|darkness = {{{darknessF2|Normal}}}
|shield = {{{shieldF2|Normal}}}
|poison = {{{poisonF2|--}}}
|sleep = {{{sleepF2|--}}}
|silence = {{{silenceF2|--}}}
|stun = {{{stunF2|--}}}
|death = {{{deathF2|--}}}
|attack1 = {{{attackF21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackF22|--}}}
|attack3 = {{{attackF23|--}}}
|attack4 = {{{attackF24|--}}}
|area = {{{areaF2}}}
|items = {{{itemsF2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabF3|}}}|{{{tabF3|}}}={{Enemy/Content
|name = {{{nameF3}}}
|level = {{{levelF3}}}
|potch = {{{potchF3}}}
|bribe = {{{bribeF3|no}}}
|hp = {{{hpF3}}}
|power = {{{powerF3}}}
|magic = {{{magicF3}}}
|defense = {{{defenseF3}}}
|magic_defense = {{{magic_defenseF3}}}
|tech = {{{techF3}}}
|speed = {{{speedF3}}}
|luck = {{{luckF3}}}
|fire = {{{fireF3|Normal}}}
|water = {{{waterF3|Normal}}}
|earth = {{{earthF3|Normal}}}
|lightning = {{{lightningF3|Normal}}}
|wind = {{{windF3|Normal}}}
|holy = {{{holyF3|Normal}}}
|darkness = {{{darknessF3|Normal}}}
|shield = {{{shieldF3|Normal}}}
|poison = {{{poisonF3|--}}}
|sleep = {{{sleepF3|--}}}
|silence = {{{silenceF3|--}}}
|stun = {{{stunF3|--}}}
|death = {{{deathF3|--}}}
|attack1 = {{{attackF31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackF32|--}}}
|attack3 = {{{attackF33|--}}}
|attack4 = {{{attackF34|--}}}
|area = {{{areaF3}}}
|items = {{{itemsF3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabF4|}}}|{{{tabF4|}}}={{Enemy/Content
|name = {{{nameF4}}}
|level = {{{levelF4}}}
|potch = {{{potchF4}}}
|bribe = {{{bribeF4|no}}}
|hp = {{{hpF4}}}
|power = {{{powerF4}}}
|magic = {{{magicF4}}}
|defense = {{{defenseF4}}}
|magic_defense = {{{magic_defenseF4}}}
|tech = {{{techF4}}}
|speed = {{{speedF4}}}
|luck = {{{luckF4}}}
|fire = {{{fireF4|Normal}}}
|water = {{{waterF4|Normal}}}
|earth = {{{earthF4|Normal}}}
|lightning = {{{lightningF4|Normal}}}
|wind = {{{windF4|Normal}}}
|holy = {{{holyF4|Normal}}}
|darkness = {{{darknessF4|Normal}}}
|shield = {{{shieldF4|Normal}}}
|poison = {{{poisonF4|--}}}
|sleep = {{{sleepF4|--}}}
|silence = {{{silenceF4|--}}}
|stun = {{{stunF4|--}}}
|death = {{{deathF4|--}}}
|attack1 = {{{attackF41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackF42|--}}}
|attack3 = {{{attackF43|--}}}
|attack4 = {{{attackF44|--}}}
|area = {{{areaF4}}}
|items = {{{itemsF4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabG|}}}|{{{tabG|}}}=
{{#tag:tabber|{{{tabG1|}}}= {{Enemy/Content
|name = {{{nameG1}}}
|level = {{{levelG1}}}
|potch = {{{potchG1}}}
|bribe = {{{bribeG1|no}}}
|hp = {{{hpG1}}}
|power = {{{powerG1}}}
|magic = {{{magicG1}}}
|defense = {{{defenseG1}}}
|magic_defense = {{{magic_defenseG1}}}
|tech = {{{techG1}}}
|speed = {{{speedG1}}}
|luck = {{{luckG1}}}
|fire = {{{fireG1|Normal}}}
|water = {{{waterG1|Normal}}}
|earth = {{{earthG1|Normal}}}
|lightning = {{{lightningG1|Normal}}}
|wind = {{{windG1|Normal}}}
|holy = {{{holyG1|Normal}}}
|darkness = {{{darknessG1|Normal}}}
|shield = {{{shieldG1|Normal}}}
|poison = {{{poisonG1|--}}}
|sleep = {{{sleepG1|--}}}
|silence = {{{silenceG1|--}}}
|stun = {{{stunG1|--}}}
|death = {{{deathG1|--}}}
|attack1 = {{{attackG11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG12|--}}}
|attack3 = {{{attackG13|--}}}
|attack4 = {{{attackG14|--}}}
|area = {{{areaG1}}}
|items = {{{itemsG1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabG2|}}}|{{{tabG2|}}}={{Enemy/Content
|name = {{{nameG2}}}
|level = {{{levelG2}}}
|potch = {{{potchG2}}}
|bribe = {{{bribeG2|no}}}
|hp = {{{hpG2}}}
|power = {{{powerG2}}}
|magic = {{{magicG2}}}
|defense = {{{defenseG2}}}
|magic_defense = {{{magic_defenseG2}}}
|tech = {{{techG2}}}
|speed = {{{speedG2}}}
|luck = {{{luckG2}}}
|fire = {{{fireG2|Normal}}}
|water = {{{waterG2|Normal}}}
|earth = {{{earthG2|Normal}}}
|lightning = {{{lightningG2|Normal}}}
|wind = {{{windG2|Normal}}}
|holy = {{{holyG2|Normal}}}
|darkness = {{{darknessG2|Normal}}}
|shield = {{{shieldG2|Normal}}}
|poison = {{{poisonG2|--}}}
|sleep = {{{sleepG2|--}}}
|silence = {{{silenceG2|--}}}
|stun = {{{stunG2|--}}}
|death = {{{deathG2|--}}}
|attack1 = {{{attackG21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG22|--}}}
|attack3 = {{{attackG23|--}}}
|attack4 = {{{attackG24|--}}}
|area = {{{areaG2}}}
|items = {{{itemsG2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabG3|}}}|{{{tabG3|}}}={{Enemy/Content
|name = {{{nameG3}}}
|level = {{{levelG3}}}
|potch = {{{potchG3}}}
|bribe = {{{bribeG3|no}}}
|hp = {{{hpG3}}}
|power = {{{powerG3}}}
|magic = {{{magicG3}}}
|defense = {{{defenseG3}}}
|magic_defense = {{{magic_defenseG3}}}
|tech = {{{techG3}}}
|speed = {{{speedG3}}}
|luck = {{{luckG3}}}
|fire = {{{fireG3|Normal}}}
|water = {{{waterG3|Normal}}}
|earth = {{{earthG3|Normal}}}
|lightning = {{{lightningG3|Normal}}}
|wind = {{{windG3|Normal}}}
|holy = {{{holyG3|Normal}}}
|darkness = {{{darknessG3|Normal}}}
|shield = {{{shieldG3|Normal}}}
|poison = {{{poisonG3|--}}}
|sleep = {{{sleepG3|--}}}
|silence = {{{silenceG3|--}}}
|stun = {{{stunG3|--}}}
|death = {{{deathG3|--}}}
|attack1 = {{{attackG31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG32|--}}}
|attack3 = {{{attackG33|--}}}
|attack4 = {{{attackG34|--}}}
|area = {{{areaG3}}}
|items = {{{itemsG3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabG4|}}}|{{{tabG4|}}}={{Enemy/Content
|name = {{{nameG4}}}
|level = {{{levelG4}}}
|potch = {{{potchG4}}}
|bribe = {{{bribeG4|no}}}
|hp = {{{hpG4}}}
|power = {{{powerG4}}}
|magic = {{{magicG4}}}
|defense = {{{defenseG4}}}
|magic_defense = {{{magic_defenseG4}}}
|tech = {{{techG4}}}
|speed = {{{speedG4}}}
|luck = {{{luckG4}}}
|fire = {{{fireG4|Normal}}}
|water = {{{waterG4|Normal}}}
|earth = {{{earthG4|Normal}}}
|lightning = {{{lightningG4|Normal}}}
|wind = {{{windG4|Normal}}}
|holy = {{{holyG4|Normal}}}
|darkness = {{{darknessG4|Normal}}}
|shield = {{{shieldG4|Normal}}}
|poison = {{{poisonG4|--}}}
|sleep = {{{sleepG4|--}}}
|silence = {{{silenceG4|--}}}
|stun = {{{stunG4|--}}}
|death = {{{deathG4|--}}}
|attack1 = {{{attackG41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG42|--}}}
|attack3 = {{{attackG43|--}}}
|attack4 = {{{attackG44|--}}}
|area = {{{areaG4}}}
|items = {{{itemsG4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabH|}}}|{{{tabH|}}}=
{{#tag:tabber|{{{tabH1|}}}= {{Enemy/Content
|name = {{{nameH1}}}
|level = {{{levelH1}}}
|potch = {{{potchH1}}}
|bribe = {{{bribeH1|no}}}
|hp = {{{hpH1}}}
|power = {{{powerH1}}}
|magic = {{{magicH1}}}
|defense = {{{defenseH1}}}
|magic_defense = {{{magic_defenseH1}}}
|tech = {{{techH1}}}
|speed = {{{speedH1}}}
|luck = {{{luckH1}}}
|fire = {{{fireH1|Normal}}}
|water = {{{waterH1|Normal}}}
|earth = {{{earthH1|Normal}}}
|lightning = {{{lightningH1|Normal}}}
|wind = {{{windH1|Normal}}}
|holy = {{{holyH1|Normal}}}
|darkness = {{{darknessH1|Normal}}}
|shield = {{{shieldH1|Normal}}}
|poison = {{{poisonH1|--}}}
|sleep = {{{sleepH1|--}}}
|silence = {{{silenceH1|--}}}
|stun = {{{stunH1|--}}}
|death = {{{deathH1|--}}}
|attack1 = {{{attackH11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH12|--}}}
|attack3 = {{{attackH13|--}}}
|attack4 = {{{attackH14|--}}}
|area = {{{areaH1}}}
|items = {{{itemsH1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabH2|}}}|{{{tabH2|}}}={{Enemy/Content
|name = {{{nameH2}}}
|level = {{{levelH2}}}
|potch = {{{potchH2}}}
|bribe = {{{bribeH2|no}}}
|hp = {{{hpH2}}}
|power = {{{powerH2}}}
|magic = {{{magicH2}}}
|defense = {{{defenseH2}}}
|magic_defense = {{{magic_defenseH2}}}
|tech = {{{techH2}}}
|speed = {{{speedH2}}}
|luck = {{{luckH2}}}
|fire = {{{fireH2|Normal}}}
|water = {{{waterH2|Normal}}}
|earth = {{{earthH2|Normal}}}
|lightning = {{{lightningH2|Normal}}}
|wind = {{{windH2|Normal}}}
|holy = {{{holyH2|Normal}}}
|darkness = {{{darknessH2|Normal}}}
|shield = {{{shieldH2|Normal}}}
|poison = {{{poisonH2|--}}}
|sleep = {{{sleepH2|--}}}
|silence = {{{silenceH2|--}}}
|stun = {{{stunH2|--}}}
|death = {{{deathH2|--}}}
|attack1 = {{{attackH21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH22|--}}}
|attack3 = {{{attackH23|--}}}
|attack4 = {{{attackH24|--}}}
|area = {{{areaH2}}}
|items = {{{itemsH2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabH3|}}}|{{{tabH3|}}}={{Enemy/Content
|name = {{{nameH3}}}
|level = {{{levelH3}}}
|potch = {{{potchH3}}}
|bribe = {{{bribeH3|no}}}
|hp = {{{hpH3}}}
|power = {{{powerH3}}}
|magic = {{{magicH3}}}
|defense = {{{defenseH3}}}
|magic_defense = {{{magic_defenseH3}}}
|tech = {{{techH3}}}
|speed = {{{speedH3}}}
|luck = {{{luckH3}}}
|fire = {{{fireH3|Normal}}}
|water = {{{waterH3|Normal}}}
|earth = {{{earthH3|Normal}}}
|lightning = {{{lightningH3|Normal}}}
|wind = {{{windH3|Normal}}}
|holy = {{{holyH3|Normal}}}
|darkness = {{{darknessH3|Normal}}}
|shield = {{{shieldH3|Normal}}}
|poison = {{{poisonH3|--}}}
|sleep = {{{sleepH3|--}}}
|silence = {{{silenceH3|--}}}
|stun = {{{stunH3|--}}}
|death = {{{deathH3|--}}}
|attack1 = {{{attackH31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH32|--}}}
|attack3 = {{{attackH33|--}}}
|attack4 = {{{attackH34|--}}}
|area = {{{areaH3}}}
|items = {{{itemsH3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabH4|}}}|{{{tabH4|}}}={{Enemy/Content
|name = {{{nameH4}}}
|level = {{{levelH4}}}
|potch = {{{potchH4}}}
|bribe = {{{bribeH4|no}}}
|hp = {{{hpH4}}}
|power = {{{powerH4}}}
|magic = {{{magicH4}}}
|defense = {{{defenseH4}}}
|magic_defense = {{{magic_defenseH4}}}
|tech = {{{techH4}}}
|speed = {{{speedH4}}}
|luck = {{{luckH4}}}
|fire = {{{fireH4|Normal}}}
|water = {{{waterH4|Normal}}}
|earth = {{{earthH4|Normal}}}
|lightning = {{{lightningH4|Normal}}}
|wind = {{{windH4|Normal}}}
|holy = {{{holyH4|Normal}}}
|darkness = {{{darknessH4|Normal}}}
|shield = {{{shieldH4|Normal}}}
|poison = {{{poisonH4|--}}}
|sleep = {{{sleepH4|--}}}
|silence = {{{silenceH4|--}}}
|stun = {{{stunH4|--}}}
|death = {{{deathH4|--}}}
|attack1 = {{{attackH41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH42|--}}}
|attack3 = {{{attackH43|--}}}
|attack4 = {{{attackH44|--}}}
|area = {{{areaH4}}}
|items = {{{itemsH4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabI|}}}|{{{tabI|}}}=
{{#tag:tabber|{{{tabI1|}}}={{Enemy/Content
|name = {{{nameI1}}}
|level = {{{levelI1}}}
|potch = {{{potchI1}}}
|bribe = {{{bribeI1|no}}}
|hp = {{{hpI1}}}
|power = {{{powerI1}}}
|magic = {{{magicI1}}}
|defense = {{{defenseI1}}}
|magic_defense = {{{magic_defenseI1}}}
|tech = {{{techI1}}}
|speed = {{{speedI1}}}
|luck = {{{luckI1}}}
|fire = {{{fireI1|Normal}}}
|water = {{{waterI1|Normal}}}
|earth = {{{earthI1|Normal}}}
|lightning = {{{lightningI1|Normal}}}
|wind = {{{windI1|Normal}}}
|holy = {{{holyI1|Normal}}}
|darkness = {{{darknessI1|Normal}}}
|shield = {{{shieldI1|Normal}}}
|poison = {{{poisonI1|--}}}
|sleep = {{{sleepI1|--}}}
|silence = {{{silenceI1|--}}}
|stun = {{{stunI1|--}}}
|death = {{{deathI1|--}}}
|attack1 = {{{attackI11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI12|--}}}
|attack3 = {{{attackI13|--}}}
|attack4 = {{{attackI14|--}}}
|area = {{{areaI1}}}
|items = {{{itemsI1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabI2|}}}|{{{tabI2|}}}={{Enemy/Content
|name = {{{nameI2}}}
|level = {{{levelI2}}}
|potch = {{{potchI2}}}
|bribe = {{{bribeI2|no}}}
|hp = {{{hpI2}}}
|power = {{{powerI2}}}
|magic = {{{magicI2}}}
|defense = {{{defenseI2}}}
|magic_defense = {{{magic_defenseI2}}}
|tech = {{{techI2}}}
|speed = {{{speedI2}}}
|luck = {{{luckI2}}}
|fire = {{{fireI2|Normal}}}
|water = {{{waterI2|Normal}}}
|earth = {{{earthI2|Normal}}}
|lightning = {{{lightningI2|Normal}}}
|wind = {{{windI2|Normal}}}
|holy = {{{holyI2|Normal}}}
|darkness = {{{darknessI2|Normal}}}
|shield = {{{shieldI2|Normal}}}
|poison = {{{poisonI2|--}}}
|sleep = {{{sleepI2|--}}}
|silence = {{{silenceI2|--}}}
|stun = {{{stunI2|--}}}
|death = {{{deathI2|--}}}
|attack1 = {{{attackI21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI22|--}}}
|attack3 = {{{attackI23|--}}}
|attack4 = {{{attackI24|--}}}
|area = {{{areaI2}}}
|items = {{{itemsI2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabI3|}}}|{{{tabI3|}}}={{Enemy/Content
|name = {{{nameI3}}}
|level = {{{levelI3}}}
|potch = {{{potchI3}}}
|bribe = {{{bribeI3|no}}}
|hp = {{{hpI3}}}
|power = {{{powerI3}}}
|magic = {{{magicI3}}}
|defense = {{{defenseI3}}}
|magic_defense = {{{magic_defenseI3}}}
|tech = {{{techI3}}}
|speed = {{{speedI3}}}
|luck = {{{luckI3}}}
|fire = {{{fireI3|Normal}}}
|water = {{{waterI3|Normal}}}
|earth = {{{earthI3|Normal}}}
|lightning = {{{lightningI3|Normal}}}
|wind = {{{windI3|Normal}}}
|holy = {{{holyI3|Normal}}}
|darkness = {{{darknessI3|Normal}}}
|shield = {{{shieldI3|Normal}}}
|poison = {{{poisonI3|--}}}
|sleep = {{{sleepI3|--}}}
|silence = {{{silenceI3|--}}}
|stun = {{{stunI3|--}}}
|death = {{{deathI3|--}}}
|attack1 = {{{attackI31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI32|--}}}
|attack3 = {{{attackI33|--}}}
|attack4 = {{{attackI34|--}}}
|area = {{{areaI3}}}
|items = {{{itemsI3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabI4|}}}|{{{tabI4|}}}={{Enemy/Content
|name = {{{nameI4}}}
|level = {{{levelI4}}}
|potch = {{{potchI4}}}
|bribe = {{{bribeI4|no}}}
|hp = {{{hpI4}}}
|power = {{{powerI4}}}
|magic = {{{magicI4}}}
|defense = {{{defenseI4}}}
|magic_defense = {{{magic_defenseI4}}}
|tech = {{{techI4}}}
|speed = {{{speedI4}}}
|luck = {{{luckI4}}}
|fire = {{{fireI4|Normal}}}
|water = {{{waterI4|Normal}}}
|earth = {{{earthI4|Normal}}}
|lightning = {{{lightningI4|Normal}}}
|wind = {{{windI4|Normal}}}
|holy = {{{holyI4|Normal}}}
|darkness = {{{darknessI4|Normal}}}
|shield = {{{shieldI4|Normal}}}
|poison = {{{poisonI4|--}}}
|sleep = {{{sleepI4|--}}}
|silence = {{{silenceI4|--}}}
|stun = {{{stunI4|--}}}
|death = {{{deathI4|--}}}
|attack1 = {{{attackI41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI42|--}}}
|attack3 = {{{attackI43|--}}}
|attack4 = {{{attackI44|--}}}
|area = {{{areaI4}}}
|items = {{{itemsI4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabJ|}}}|{{{tabJ|}}}=
{{#tag:tabber|{{{tabJ1|}}}= {{Enemy/Content
|name = {{{nameJ1}}}
|level = {{{levelJ1}}}
|potch = {{{potchJ1}}}
|bribe = {{{bribeJ1|no}}}
|hp = {{{hpJ1}}}
|power = {{{powerJ1}}}
|magic = {{{magicJ1}}}
|defense = {{{defenseJ1}}}
|magic_defense = {{{magic_defenseJ1}}}
|tech = {{{techJ1}}}
|speed = {{{speedJ1}}}
|luck = {{{luckJ1}}}
|fire = {{{fireJ1|Normal}}}
|water = {{{waterJ1|Normal}}}
|earth = {{{earthJ1|Normal}}}
|lightning = {{{lightningJ1|Normal}}}
|wind = {{{windJ1|Normal}}}
|holy = {{{holyJ1|Normal}}}
|darkness = {{{darknessJ1|Normal}}}
|shield = {{{shieldJ1|Normal}}}
|poison = {{{poisonJ1|--}}}
|sleep = {{{sleepJ1|--}}}
|silence = {{{silenceJ1|--}}}
|stun = {{{stunJ1|--}}}
|death = {{{deathJ1|--}}}
|attack1 = {{{attackJ11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ12|--}}}
|attack3 = {{{attackJ13|--}}}
|attack4 = {{{attackJ14|--}}}
|area = {{{areaJ1}}}
|items = {{{itemsJ1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabJ2|}}}|{{{tabJ2|}}}={{Enemy/Content
|name = {{{nameJ2}}}
|level = {{{levelJ2}}}
|potch = {{{potchJ2}}}
|bribe = {{{bribeJ2|no}}}
|hp = {{{hpJ2}}}
|power = {{{powerJ2}}}
|magic = {{{magicJ2}}}
|defense = {{{defenseJ2}}}
|magic_defense = {{{magic_defenseJ2}}}
|tech = {{{techJ2}}}
|speed = {{{speedJ2}}}
|luck = {{{luckJ2}}}
|fire = {{{fireJ2|Normal}}}
|water = {{{waterJ2|Normal}}}
|earth = {{{earthJ2|Normal}}}
|lightning = {{{lightningJ2|Normal}}}
|wind = {{{windJ2|Normal}}}
|holy = {{{holyJ2|Normal}}}
|darkness = {{{darknessJ2|Normal}}}
|shield = {{{shieldJ2|Normal}}}
|poison = {{{poisonJ2|--}}}
|sleep = {{{sleepJ2|--}}}
|silence = {{{silenceJ2|--}}}
|stun = {{{stunJ2|--}}}
|death = {{{deathJ2|--}}}
|attack1 = {{{attackJ21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ22|--}}}
|attack3 = {{{attackJ23|--}}}
|attack4 = {{{attackJ24|--}}}
|area = {{{areaJ2}}}
|items = {{{itemsJ2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabJ3|}}}|{{{tabJ3|}}}={{Enemy/Content
|name = {{{nameJ3}}}
|level = {{{levelJ3}}}
|potch = {{{potchJ3}}}
|bribe = {{{bribeJ3|no}}}
|hp = {{{hpJ3}}}
|power = {{{powerJ3}}}
|magic = {{{magicJ3}}}
|defense = {{{defenseJ3}}}
|magic_defense = {{{magic_defenseJ3}}}
|tech = {{{techJ3}}}
|speed = {{{speedJ3}}}
|luck = {{{luckJ3}}}
|fire = {{{fireJ3|Normal}}}
|water = {{{waterJ3|Normal}}}
|earth = {{{earthJ3|Normal}}}
|lightning = {{{lightningJ3|Normal}}}
|wind = {{{windJ3|Normal}}}
|holy = {{{holyJ3|Normal}}}
|darkness = {{{darknessJ3|Normal}}}
|shield = {{{shieldJ3|Normal}}}
|poison = {{{poisonJ3|--}}}
|sleep = {{{sleepJ3|--}}}
|silence = {{{silenceJ3|--}}}
|stun = {{{stunJ3|--}}}
|death = {{{deathJ3|--}}}
|attack1 = {{{attackJ31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ32|--}}}
|attack3 = {{{attackJ33|--}}}
|attack4 = {{{attackJ34|--}}}
|area = {{{areaJ3}}}
|items = {{{itemsJ3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabJ4|}}}|{{{tabJ4|}}}={{Enemy/Content
|name = {{{nameJ4}}}
|level = {{{levelJ4}}}
|potch = {{{potchJ4}}}
|bribe = {{{bribeJ4|no}}}
|hp = {{{hpJ4}}}
|power = {{{powerJ4}}}
|magic = {{{magicJ4}}}
|defense = {{{defenseJ4}}}
|magic_defense = {{{magic_defenseJ4}}}
|tech = {{{techJ4}}}
|speed = {{{speedJ4}}}
|luck = {{{luckJ4}}}
|fire = {{{fireJ4|Normal}}}
|water = {{{waterJ4|Normal}}}
|earth = {{{earthJ4|Normal}}}
|lightning = {{{lightningJ4|Normal}}}
|wind = {{{windJ4|Normal}}}
|holy = {{{holyJ4|Normal}}}
|darkness = {{{darknessJ4|Normal}}}
|shield = {{{shieldJ4|Normal}}}
|poison = {{{poisonJ4|--}}}
|sleep = {{{sleepJ4|--}}}
|silence = {{{silenceJ4|--}}}
|stun = {{{stunJ4|--}}}
|death = {{{deathJ4|--}}}
|attack1 = {{{attackJ41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ42|--}}}
|attack3 = {{{attackJ43|--}}}
|attack4 = {{{attackJ44|--}}}
|area = {{{areaJ4}}}
|items = {{{itemsJ4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabK|}}}|{{{tabK|}}}=
{{#tag:tabber|{{{tabK1|}}}= {{Enemy/Content
|name = {{{nameK1}}}
|level = {{{levelK1}}}
|potch = {{{potchK1}}}
|bribe = {{{bribeK1|no}}}
|hp = {{{hpK1}}}
|power = {{{powerK1}}}
|magic = {{{magicK1}}}
|defense = {{{defenseK1}}}
|magic_defense = {{{magic_defenseK1}}}
|tech = {{{techK1}}}
|speed = {{{speedK1}}}
|luck = {{{luckK1}}}
|fire = {{{fireK1|Normal}}}
|water = {{{waterK1|Normal}}}
|earth = {{{earthK1|Normal}}}
|lightning = {{{lightningK1|Normal}}}
|wind = {{{windK1|Normal}}}
|holy = {{{holyK1|Normal}}}
|darkness = {{{darknessK1|Normal}}}
|shield = {{{shieldK1|Normal}}}
|poison = {{{poisonK1|--}}}
|sleep = {{{sleepK1|--}}}
|silence = {{{silenceK1|--}}}
|stun = {{{stunK1|--}}}
|death = {{{deathK1|--}}}
|attack1 = {{{attackK11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackK12|--}}}
|attack3 = {{{attackK13|--}}}
|attack4 = {{{attackK14|--}}}
|area = {{{areaK1}}}
|items = {{{itemsK1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabK2|}}}|{{{tabK2|}}}={{Enemy/Content
|name = {{{nameK2}}}
|level = {{{levelK2}}}
|potch = {{{potchK2}}}
|bribe = {{{bribeK2|no}}}
|hp = {{{hpK2}}}
|power = {{{powerK2}}}
|magic = {{{magicK2}}}
|defense = {{{defenseK2}}}
|magic_defense = {{{magic_defenseK2}}}
|tech = {{{techK2}}}
|speed = {{{speedK2}}}
|luck = {{{luckK2}}}
|fire = {{{fireK2|Normal}}}
|water = {{{waterK2|Normal}}}
|earth = {{{earthK2|Normal}}}
|lightning = {{{lightningK2|Normal}}}
|wind = {{{windK2|Normal}}}
|holy = {{{holyK2|Normal}}}
|darkness = {{{darknessK2|Normal}}}
|shield = {{{shieldK2|Normal}}}
|poison = {{{poisonK2|--}}}
|sleep = {{{sleepK2|--}}}
|silence = {{{silenceK2|--}}}
|stun = {{{stunK2|--}}}
|death = {{{deathK2|--}}}
|attacK2 = {{{attackK21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackK22|--}}}
|attack3 = {{{attackK23|--}}}
|attack4 = {{{attackK24|--}}}
|area = {{{areaK2}}}
|items = {{{itemsK2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabK3|}}}|{{{tabK3|}}}={{Enemy/Content
|name = {{{nameK3}}}
|level = {{{levelK3}}}
|potch = {{{potchK3}}}
|bribe = {{{bribeK3|no}}}
|hp = {{{hpK3}}}
|power = {{{powerK3}}}
|magic = {{{magicK3}}}
|defense = {{{defenseK3}}}
|magic_defense = {{{magic_defenseK3}}}
|tech = {{{techK3}}}
|speed = {{{speedK3}}}
|luck = {{{luckK3}}}
|fire = {{{fireK3|Normal}}}
|water = {{{waterK3|Normal}}}
|earth = {{{earthK3|Normal}}}
|lightning = {{{lightningK3|Normal}}}
|wind = {{{windK3|Normal}}}
|holy = {{{holyK3|Normal}}}
|darkness = {{{darknessK3|Normal}}}
|shield = {{{shieldK3|Normal}}}
|poison = {{{poisonK3|--}}}
|sleep = {{{sleepK3|--}}}
|silence = {{{silenceK3|--}}}
|stun = {{{stunK3|--}}}
|death = {{{deathK3|--}}}
|attacK3 = {{{attackK31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacK3 = {{{attackK32|--}}}
|attack3 = {{{attackK33|--}}}
|attack4 = {{{attackK34|--}}}
|area = {{{areaK3}}}
|items = {{{itemsK3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabK4|}}}|{{{tabK4|}}}={{Enemy/Content
|name = {{{nameK4}}}
|level = {{{levelK4}}}
|potch = {{{potchK4}}}
|bribe = {{{bribeK4|no}}}
|hp = {{{hpK4}}}
|power = {{{powerK4}}}
|magic = {{{magicK4}}}
|defense = {{{defenseK4}}}
|magic_defense = {{{magic_defenseK4}}}
|tech = {{{techK4}}}
|speed = {{{speedK4}}}
|luck = {{{luckK4}}}
|fire = {{{fireK4|Normal}}}
|water = {{{waterK4|Normal}}}
|earth = {{{earthK4|Normal}}}
|lightning = {{{lightningK4|Normal}}}
|wind = {{{windK4|Normal}}}
|holy = {{{holyK4|Normal}}}
|darkness = {{{darknessK4|Normal}}}
|shield = {{{shieldK4|Normal}}}
|poison = {{{poisonK4|--}}}
|sleep = {{{sleepK4|--}}}
|silence = {{{silenceK4|--}}}
|stun = {{{stunK4|--}}}
|death = {{{deathK4|--}}}
|attacK4 = {{{attackK41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacK4 = {{{attackK42|--}}}
|attacK4 = {{{attackK43|--}}}
|attack4 = {{{attackK44|--}}}
|area = {{{areaK4}}}
|items = {{{itemsK4|''This enemy does not drop any items.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabL|}}}|{{{tabL|}}}=
{{#tag:tabber|{{{tabL1|}}}= {{Enemy/Content
|name = {{{nameL1}}}
|level = {{{levelL1}}}
|potch = {{{potchL1}}}
|bribe = {{{bribeL1|no}}}
|hp = {{{hpL1}}}
|power = {{{powerL1}}}
|magic = {{{magicL1}}}
|defense = {{{defenseL1}}}
|magic_defense = {{{magic_defenseL1}}}
|tech = {{{techL1}}}
|speed = {{{speedL1}}}
|luck = {{{luckL1}}}
|fire = {{{fireL1|Normal}}}
|water = {{{waterL1|Normal}}}
|earth = {{{earthL1|Normal}}}
|lightning = {{{lightningL1|Normal}}}
|wind = {{{windL1|Normal}}}
|holy = {{{holyL1|Normal}}}
|darkness = {{{darknessL1|Normal}}}
|shield = {{{shieldL1|Normal}}}
|poison = {{{poisonL1|--}}}
|sleep = {{{sleepL1|--}}}
|silence = {{{silenceL1|--}}}
|stun = {{{stunL1|--}}}
|death = {{{deathL1|--}}}
|attacL1 = {{{attackL11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL1 = {{{attackL12|--}}}
|attacL1 = {{{attackL13|--}}}
|attacL1 = {{{attackL14|--}}}
|area = {{{areaL1}}}
|items = {{{itemsL1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabL2|}}}|{{{tabL2|}}}={{Enemy/Content
|name = {{{nameL2}}}
|level = {{{levelL2}}}
|potch = {{{potchL2}}}
|bribe = {{{bribeL2|no}}}
|hp = {{{hpL2}}}
|power = {{{powerL2}}}
|magic = {{{magicL2}}}
|defense = {{{defenseL2}}}
|magic_defense = {{{magic_defenseL2}}}
|tech = {{{techL2}}}
|speed = {{{speedL2}}}
|luck = {{{luckL2}}}
|fire = {{{fireL2|Normal}}}
|water = {{{waterL2|Normal}}}
|earth = {{{earthL2|Normal}}}
|lightning = {{{lightningL2|Normal}}}
|wind = {{{windL2|Normal}}}
|holy = {{{holyL2|Normal}}}
|darkness = {{{darknessL2|Normal}}}
|shield = {{{shieldL2|Normal}}}
|poison = {{{poisonL2|--}}}
|sleep = {{{sleepL2|--}}}
|silence = {{{silenceL2|--}}}
|stun = {{{stunL2|--}}}
|death = {{{deathL2|--}}}
|attacL2 = {{{attackL21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL2 = {{{attackL22|--}}}
|attacL2 = {{{attackL23|--}}}
|attacL2 = {{{attackL24|--}}}
|area = {{{areaL2}}}
|items = {{{itemsL2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabL3|}}}|{{{tabL3|}}}={{Enemy/Content
|name = {{{nameL3}}}
|level = {{{levelL3}}}
|potch = {{{potchL3}}}
|bribe = {{{bribeL3|no}}}
|hp = {{{hpL3}}}
|power = {{{powerL3}}}
|magic = {{{magicL3}}}
|defense = {{{defenseL3}}}
|magic_defense = {{{magic_defenseL3}}}
|tech = {{{techL3}}}
|speed = {{{speedL3}}}
|luck = {{{luckL3}}}
|fire = {{{fireL3|Normal}}}
|water = {{{waterL3|Normal}}}
|earth = {{{earthL3|Normal}}}
|lightning = {{{lightningL3|Normal}}}
|wind = {{{windL3|Normal}}}
|holy = {{{holyL3|Normal}}}
|darkness = {{{darknessL3|Normal}}}
|shield = {{{shieldL3|Normal}}}
|poison = {{{poisonL3|--}}}
|sleep = {{{sleepL3|--}}}
|silence = {{{silenceL3|--}}}
|stun = {{{stunL3|--}}}
|death = {{{deathL3|--}}}
|attacL3 = {{{attackL31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL3 = {{{attackL32|--}}}
|attacL3 = {{{attackL33|--}}}
|attacL3 = {{{attackL34|--}}}
|area = {{{areaL3}}}
|items = {{{itemsL3|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabL4|}}}|{{{tabL4|}}}={{Enemy/Content
|name = {{{nameL4}}}
|level = {{{levelL4}}}
|potch = {{{potchL4}}}
|bribe = {{{bribeL4|no}}}
|hp = {{{hpL4}}}
|power = {{{powerL4}}}
|magic = {{{magicL4}}}
|defense = {{{defenseL4}}}
|magic_defense = {{{magic_defenseL4}}}
|tech = {{{techL4}}}
|speed = {{{speedL4}}}
|luck = {{{luckL4}}}
|fire = {{{fireL4|Normal}}}
|water = {{{waterL4|Normal}}}
|earth = {{{earthL4|Normal}}}
|lightning = {{{lightningL4|Normal}}}
|wind = {{{windL4|Normal}}}
|holy = {{{holyL4|Normal}}}
|darkness = {{{darknessL4|Normal}}}
|shield = {{{shieldL4|Normal}}}
|poison = {{{poisonL4|--}}}
|sleep = {{{sleepL4|--}}}
|silence = {{{silenceL4|--}}}
|stun = {{{stunL4|--}}}
|death = {{{deathL4|--}}}
|attacL4 = {{{attackL41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL4 = {{{attackL42|--}}}
|attacL4 = {{{attackL43|--}}}
|attacL4 = {{{attackL44|--}}}
|area = {{{areaL4}}}
|items = {{{itemsL4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content
|name = {{{tmname}}}
|level = {{{level}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|hp = {{{hp}}}
|power = {{{power}}}
|magic = {{{magic}}}
|magic = {{{magic}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|tech = {{{tech}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|luck = {{{luck}}}
|fire = {{{fire|Normal}}}
|water = {{{water|Normal}}}
|earth = {{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|poison = {{{poison|--}}}
|sleep = {{{sleep|--}}}
|silence = {{{silence|--}}}
|stun = {{{stun|--}}}
|death = {{{death|--}}}
|attack1 = {{{attack1|'''Type:''' Physical '''Range:''' M '''Target:''' 1 foe }}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|items = {{{items|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content
|name = {{{tmname2}}}
|level = {{{level2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|hp = {{{hp2}}}
|power = {{{power2}}}
|magic = {{{magic2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|tech = {{{tech2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|fire = {{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|earth = {{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|wind = {{{wind2|Normal}}}
|holy = {{{holy2|Normal}}}
|darkness = {{{darkness2|Normal}}}
|shield = {{{shield2|Normal}}}
|poison = {{{poison2|--}}}
|sleep = {{{sleep2|--}}}
|silence = {{{silence2|--}}}
|stun = {{{stun2|--}}}
|death = {{{death2|--}}}
|attack1 = {{{attack21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|attack4 = {{{attack24|--}}}
|area = {{{area2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content
|name = {{{tmname3}}}
|level = {{{level3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|hp = {{{hp3}}}
|power = {{{power3}}}
|magic = {{{magic3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|tech = {{{tech3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|fire = {{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|earth = {{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|wind = {{{wind3|Normal}}}
|holy = {{{holy3|Normal}}}
|darkness = {{{darkness3|Normal}}}
|shield = {{{shield3|Normal}}}
|poison = {{{poison3|--}}}
|sleep = {{{sleep3|--}}}
|silence = {{{silence3|--}}}
|stun = {{{stun3|--}}}
|death = {{{death3|--}}}
|attack1 = {{{attack31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|attack4 = {{{attack34|--}}}
|area = {{{area3}}}
|items = {{{item3|''This enemy does not drop any items.''}}}
}}
}}
}}
|
{{Enemy/Content
|name = {{{name}}}
|level = {{{level}}}
|potch = {{{potch}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|bribe = {{{bribe|no}}}
|hp = {{{hp}}}
|power = {{{power}}}
|magic = {{{magic}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|tech = {{{tech}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|fire = {{{fire|Normal}}}
|fire = {{{fire|Normal}}}
|water = {{{water|Normal}}}
|water = {{{water|Normal}}}
Line 25: Line 1,846:
|wind = {{{wind|Normal}}}
|wind = {{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy = {{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|poison = {{{poison|--}}}
|sleep = {{{sleep|--}}}
|silence = {{{silence|--}}}
|stun = {{{stun|--}}}
|death = {{{death|--}}}
|attack1 = {{{attack1|'''Type:''' Physical '''Range:''' M '''Target:''' 1 foe }}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|area = {{{area}}}
|items = {{{items}}}
|items = {{{items|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
|-
|-
|}<includeonly>[[Category:Enemies in Suikoden]]</includeonly>
|}<includeonly>[[Category:Enemies in Suikoden II]]</includeonly>
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<pre>
<pre>
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|magic_defense = The MDF of the enemy (if applicable).
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|luck = The LUCK of the enemy.
|fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|area = The location in which this enemy can be encountered and battled in.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
|items = Items that this enemy can drop.
}}
}}
</pre>[[Category:Infobox templates]]</noinclude>
</pre>[[Category:Infobox templates]]</noinclude>

Revision as of 02:25, 30 January 2014

Template:Enemy/Title

[[File:{{{name}}}.png|x340px]]
Details
Area {{{area}}}
Type -- enemy

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}