Template:Enemy: Difference between revisions

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|magic_defense = The MDF of the enemy (if applicable).
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|area = The location in which this enemy can be encountered and battled in.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
|items = Items that this enemy can drop.
}}
}}
</pre>[[Category:Infobox templates]]</noinclude>
</pre>[[Category:Infobox templates]]</noinclude>

Revision as of 22:52, 28 January 2014

Template:Enemy/Title

[[File:{{{name}}}.png|x340px]]
Details
Area {{{area}}}
Type -- enemy

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}