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==Gameplay== | ==Gameplay== | ||
Suikoden IV maintains many of the gameplay concepts that its predecessors began and built on although with some streamlined for this title in the series. Battles were reduced to a four member party system with no concept of front or back rows. The skills system introduced in Suikoden III was removed completely and the number of runes were greatly reduced. | Suikoden IV maintains many of the gameplay concepts that its predecessors began and built on although with some streamlined for this title in the series. Battles were reduced to a four-member party system with no concept of front or back rows. The skills system introduced in Suikoden III was removed completely and the number of runes were greatly reduced. | ||
The war system changed once again, reverting to a grid system similar to that of [[Suikoden II]] but now based on naval battles with ships battling against each other using elemental [[Rune Cannon]]s. The duel system remains mostly unchanged from its predecessors | The war system changed once again, reverting to a grid system similar to that of [[Suikoden II]] but now based on naval battles with ships battling against each other using elemental [[Rune Cannon]]s. The duel system remains mostly unchanged from its predecessors but are now slightly more cinematic. Suikoden IV was also the first game to introduce voice acting for certain scenes. | ||
==Plot Overview== | ==Plot Overview== |