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m (Text replacement - "Gensosuikoden" to "Genso Suikoden") |
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| japanese_name = 幻想水滸伝III | | japanese_name = 幻想水滸伝III | ||
| romaji_name = Gensōsuikoden III | | romaji_name = Gensōsuikoden III | ||
| image= [[File:Suikoden III cover art.png]] | | image= [[File:Suikoden III cover art.png]] | ||
| caption= PlayStation 2 Japanese cover art | | caption= PlayStation 2 Japanese cover art | ||
| developer= | | developer= KCE Tokyo | ||
| released= '''Sony PlayStation 2'''<br>{{JP}} July 11, 2002<br>{{US}} October 22, 2002<br>'''PlayStation Network'''<br>{{JP}} April 15, 2015<br>{{US}} June 23, 2015<br>{{EU}} June 23, 2015 | | released= '''Sony PlayStation 2'''<br>{{JP}} July 11, 2002<br>{{US}} October 22, 2002<br>'''PlayStation Network'''<br>{{JP}} April 15, 2015<br>{{US}} June 23, 2015<br>{{EU}} June 23, 2015 | ||
| rating= | | rating= | ||
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1. It won’t damage your PS3 to try this. If it fails, just delete the saved data in the Saved Data Utility (PS2) section and start your game again. | 1. It won’t damage your PS3 to try this. If it fails, just delete the saved data in the Saved Data Utility (PS2) section and start your game again. | ||
2. As importing overwrites your old saves, if you have made progress in Suikoden III you want to keep, make a | 2. As importing overwrites your old saves, if you have made progress in Suikoden III you want to keep, make a backup first and import that back in with the steps above if you don’t want to keep this file. | ||
3. Old Tenkai/Castle names cannot be changed, naturally. | 3. Old Tenkai/Castle names cannot be changed, naturally. | ||
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However, this unwieldy method does not work with the PS2 Classics version of Suikoden III as it does not access the PlayStation or PS2 Virtual Memory Cards at all. Instead, PS2 Classic titles have their own Virtual Memory Cards embedded within their individual Saved Data Utility (PS2) file, accessible only by that game. Because of this, no other save file, from Suikoden II or Suikoden III, can be added to the PS2 Classic's memory normally through the PlayStation 3's XMB. | However, this unwieldy method does not work with the PS2 Classics version of Suikoden III as it does not access the PlayStation or PS2 Virtual Memory Cards at all. Instead, PS2 Classic titles have their own Virtual Memory Cards embedded within their individual Saved Data Utility (PS2) file, accessible only by that game. Because of this, no other save file, from Suikoden II or Suikoden III, can be added to the PS2 Classic's memory normally through the PlayStation 3's XMB. | ||
With the use of a selection of programs, however, a "perfect run" of Suikoden II, with another "perfect run" of the first Suikoden uploaded to it, has been extracted, decoded, converted into a PS2 | With the use of a selection of programs, however, a "perfect run" of Suikoden II, with another "perfect run" of the first Suikoden uploaded to it, has been extracted, decoded, converted into a PS2 recognizable format and inserted into Suikoden III's Saved Data Utility (PS2) file, allowing players to choose this file when asked to import a Suikoden II save. | ||
{{Suikoden III}} | {{Suikoden III}} | ||
{{Suikoden Series}} | {{Suikoden Series}} | ||
[[Category: Suikoden III]] | [[Category: Suikoden III]] |