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(Created page with "thumb|220px|right|Murayama Yoshitaka (2020)'''Murayama Yoshitaka''' (村山 吉隆) is a game designer, director, and producer. He is the creat...") |
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[[Suikoden]] was released in Japan in December, 1995 to positive reviews and soon garnered a dedicated cult following. Murayama personally responded to each and every fan letter that was sent. Konami was also intent on making Suikoden into a franchise, and he was asked to develop its sequel, bringing back most of the team from the first game. Deciding what aspects to focus on for [[Suikoden II]], response from the fans prompted them to concentrate on further developing the world and its characters over the graphics and mechanics. The game was released in December 1998, like its predecessor to positive reviews and slow but steady sales. | [[Suikoden]] was released in Japan in December, 1995 to positive reviews and soon garnered a dedicated cult following. Murayama personally responded to each and every fan letter that was sent. Konami was also intent on making Suikoden into a franchise, and he was asked to develop its sequel, bringing back most of the team from the first game. Deciding what aspects to focus on for [[Suikoden II]], response from the fans prompted them to concentrate on further developing the world and its characters over the graphics and mechanics. The game was released in December 1998, like its predecessor to positive reviews and slow but steady sales. | ||
A third game in the series was developed, but a month before the release of [[Suikoden III]] in July 2002, Murayama left Konami. In compliance with Konami company policy, his name was taken out of the credits for the game. The reason for his sudden departure has been long theorized on by fans, many believing corporate meddling to be the reason, in part because of the omitted credit for Suikoden III. However, in an interview with Swedish gaming magazine LEVEL in August 2009, Murayama | A third game in the series was developed, but a month before the release of [[Suikoden III]] in July 2002, Murayama left Konami. In compliance with Konami company policy, his name was taken out of the credits for the game. The reason for his sudden departure has been long theorized on by fans, many believing corporate meddling to be the reason, in part because of the omitted credit for Suikoden III. However, in an interview with Swedish gaming magazine LEVEL in August 2009, Murayama clarified that this was only because it had been exactly ten years since he was first hired by Konami, and his personal goal had always been to stay no longer than ten years before turning freelance. | ||
===Post-Konami=== | ===Post-Konami=== |