106,817
edits
m (→Plot Overview) |
m (→Gameplay) |
||
Line 26: | Line 26: | ||
In a manner similar to [[Suikoden III]], characters can be grouped up. Unlike Suikoden III, this does not push a character into an AI-informed support role, full player control is maintained. Also unlike Suikoden III, the grouping is not limited to two characters only. The advantage of grouping party members is to build bonds between your characters, giving them boost capabilities when linked together in battle, allow skills to be shared and learned, and unlock scenes at your headquarters, which can eventually lead to the learning of sub-classes and extra abilities. | In a manner similar to [[Suikoden III]], characters can be grouped up. Unlike Suikoden III, this does not push a character into an AI-informed support role, full player control is maintained. Also unlike Suikoden III, the grouping is not limited to two characters only. The advantage of grouping party members is to build bonds between your characters, giving them boost capabilities when linked together in battle, allow skills to be shared and learned, and unlock scenes at your headquarters, which can eventually lead to the learning of sub-classes and extra abilities. | ||
As with Suikoden Tierkreis, weapons and armor are purchased to equip to your character. [[Magicite]] is used in the casting of spells but function more as an MP analogue than as a substitute for [[Rune|runes]] or the [[Mark of the Stars]] as magic is inherent to the characters class. Spells don't have a default element, this only changes based on the magicite or [[malicite]] used to cast the spell. | As with Suikoden Tierkreis, weapons and armor are purchased to equip to your character, but these pieces of equipment can then be improved and customized further at a blacksmith or armorer. [[Magicite]] is used in the casting of spells but function more as an MP analogue than as a substitute for [[Rune|runes]] or the [[Mark of the Stars]] as magic is inherent to the characters class. Spells don't have a default element, this only changes based on the magicite or [[malicite]] used to cast the spell. | ||
Random battles are now initiated by making contact with the enemy on the field. There are no penalties for being caught unawares nor advantages for initiating combat from behind. | Random battles are now initiated by making contact with the enemy on the field. There are no penalties for being caught unawares nor advantages for initiating combat from behind. |