Template:GS06 CG: Difference between revisions

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{{!}} style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{max1|—}}}
{{!}} style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{max1|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock2|}}}|yes|{{SF}}}} Accuracy
! class="labelbox" style="text-align:right; {{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock2|}}}|yes|{{SF}}}} Accuracy
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{{!}} style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{max2|—}}}
{{!}} style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{max2|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock3|}}}|yes|{{SF}}}} Damage
! class="labelbox" style="text-align:right; {{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock3|}}}|yes|{{SF}}}} Damage
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{{!}} style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{max3|—}}}
{{!}} style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{max3|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox"  style="text-align:right; {{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock4|}}}|yes|{{SF}}}} Sharpshoot
! class="labelbox"  style="text-align:right; {{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock4|}}}|yes|{{SF}}}} Sharpshoot
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{{!}} style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{max4|—}}}
{{!}} style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{max4|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock5|}}}|yes|{{SF}}}} Counter-Attack
! class="labelbox" style="text-align:right; {{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock5|}}}|yes|{{SF}}}} Counter-Attack
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{{!}} style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{max5|—}}}
{{!}} style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{max5|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock6|}}}|yes|{{SF}}}} Heavy Damage
! class="labelbox" style="text-align:right; {{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock6|}}}|yes|{{SF}}}} Heavy Damage
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{{!}} style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{max6|—}}}
{{!}} style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{max6|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock7|}}}|yes|{{SF}}}} Continual Attack
! class="labelbox" style="text-align:right; {{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock7|}}}|yes|{{SF}}}} Continual Attack
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{{!}} style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{max7|—}}}
{{!}} style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{max7|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock8|}}}|yes|{{SF}}}} Freeze
! class="labelbox" style="text-align:right; {{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock8|}}}|yes|{{SF}}}} Freeze
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{{!}} style="{{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} {{{max9|—}}}
{{!}} style="{{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} {{{max9|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock10|}}}|yes|{{SF}}}} Repel
! class="labelbox" style="text-align:right; {{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock10|}}}|yes|{{SF}}}} Repel
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{{!}} style="{{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{{max10|—}}}
{{!}} style="{{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{{max10|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock11|}}}|yes|{{SF}}}} Parry
! class="labelbox" style="text-align:right; {{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock11|}}}|yes|{{SF}}}} Parry
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{{!}} style="{{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{{max11|—}}}
{{!}} style="{{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{{max11|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock12|}}}|yes|{{SF}}}} Shield Protect
! class="labelbox" style="text-align:right; {{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock12|}}}|yes|{{SF}}}} Shield Protect
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{{!}} style="{{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{{max12|—}}}
{{!}} style="{{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{{max12|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="labelbox" style="text-align:right; {{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock13|}}}|yes|{{SF}}}} Armor Protect
! class="labelbox" style="text-align:right; {{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock13|}}}|yes|{{SF}}}} Armor Protect
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{{!}} style="{{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{{max13|—}}}
{{!}} style="{{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{{max13|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="tablebox" style="text-align:right; {{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock14|}}}|yes|{{SF}}}} Adrenaline Power
! class="labelbox" style="text-align:right; {{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock14|}}}|yes|{{SF}}}} Adrenaline Power
{{!}} style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{level14|—}}}
{{!}} style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{level14|—}}}
{{!}} style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{begin14|—}}}
{{!}} style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{begin14|—}}}
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{{!}} style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{max14|—}}}
{{!}} style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{max14|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="tablebox" style="text-align:right; {{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock15|}}}|yes|{{SF}}}} Holy Dash
! class="labelbox" style="text-align:right; {{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock15|}}}|yes|{{SF}}}} Holy Dash
{{!}} style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{level15|—}}}
{{!}} style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{level15|—}}}
{{!}} style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{begin15|—}}}
{{!}} style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{begin15|—}}}
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{{!}} style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{max15|—}}}
{{!}} style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{max15|—}}}
{{!}}-
{{!}}-
{{!}}colspan="2" class="linebox" {{!}}
{{!}}colspan="5" class="linebox" {{!}}
{{!}}- align="center"
{{!}}- align="center"
! class="tablebox" style="text-align:right; {{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock16|}}}|yes|{{SF}}}} Fighting Spirit
! class="labelbox" style="text-align:right; {{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock16|}}}|yes|{{SF}}}} Fighting Spirit
{{!}} style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{level16|—}}}
{{!}} style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{level16|—}}}
{{!}} style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{begin16|—}}}
{{!}} style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{begin16|—}}}

Revision as of 16:46, 30 January 2023

Recruitment

Recruitment
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Level Gender
This character does not gain levels N/A