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! colspan="2" class="newheaderborder" {{!}} Battle Behavior | ! colspan="2" class="newheaderborder" {{!}} Battle Behavior | ||
{{!}}- class="newlabel" | {{!}}- class="newlabel" | ||
! class="newheaderborder" style="width: 30%" {{!}} {{h:title|The susceptibility of the character to the anger status.|Ease to Anger}} | |||
{{!}} style="text-align:center" class="newboxcontent" {{!}} {{{anger|N/A}}} | {{!}} style="text-align:center" class="newboxcontent" {{!}} {{{anger|N/A}}} | ||
{{!}}- class="newlabel" | {{!}}- class="newlabel" | ||
! class="newheaderborder" {{!}} {{h:title|The movement type and speed of the character.|Movement}} | |||
{{!}} style="text-align:center" class="newboxcontent" {{!}} {{{move|N/A}}} | {{!}} style="text-align:center" class="newboxcontent" {{!}} {{{move|N/A}}} | ||
{{!}}- class="newlabel" | {{!}}- class="newlabel" | ||
! class="newheaderborder" {{!}} {{h:title|The automatic actions of the character in battle.|Battle AI}} | |||
{{!}} style="text-align:center" class="newboxcontent" {{!}} {{{battle|N/A}}} | {{!}} style="text-align:center" class="newboxcontent" {{!}} {{{battle|N/A}}} | ||
{{!}}} | {{!}}} |
Revision as of 15:44, 12 January 2023
Recruitment
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