Template:Enemy IV: Difference between revisions
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| colspan="2" | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content | | colspan="2" | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content | ||
|tmname = {{{tmname}}} | |tmname = {{{tmname|}}} | ||
|area = {{{area}}} | |area = {{{area|}}} | ||
|type = {{{type}}} | |type = {{{type|}}} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content | ||
|tmname = {{{tmname2}}} | |tmname = {{{tmname2|}}} | ||
|area = {{{area2}}} | |area = {{{area2|}}} | ||
|type = {{{type2}}} | |type = {{{type2|}}} | ||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content | {{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content | ||
|tmname = {{{tmname3}}} | |tmname = {{{tmname3|}}} | ||
|area = {{{area3}}} | |area = {{{area3|}}} | ||
|type = {{{type3}}} | |type = {{{type3|}}} | ||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content | {{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content | ||
|tmname = {{{tmname4}}} | |tmname = {{{tmname4|}}} | ||
|area = {{{area4}}} | |area = {{{area4|}}} | ||
|type = {{{type4}}} | |type = {{{type4|}}} | ||
}} | }} | ||
}} | }} | ||
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{{Enemy/Content | {{Enemy/Content | ||
|tmname = {{{tmname|}}} | |tmname = {{{tmname|}}} | ||
|area = {{{area}}} | |area = {{{area|}}} | ||
|type = {{{type|Normal}}} | |type = {{{type|Normal}}} | ||
}} | }} | ||
Revision as of 14:41, 11 January 2023
| {{{name}}} マッシュ・マクドール | |||||||||||
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This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV
|name = The enemies English name or closest localization.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|area = The location in which this enemy can be encountered and battled in.
|type = Enemy encounter type (Normal, Event, Fixed, Naval, Boss)
}}