Template:Enemy/Content: Difference between revisions

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[[File:{{#if: {{{tmname|}}}|{{{tmname}}}|{{{name|King Jowy (sprite)}}}}}.png]]
[[File:{{#if: {{{tmname|}}}|{{{tmname}}}|{{{name|King Jowy (sprite)}}}}}.png]]
|- align="center" class="newheader"
|- align="center" class="newheader"
| colspan="3" class="newheaderborder" | '''Details'''
| colspan="2" class="newheaderborder" | '''Details'''
|- class="newlabel"  
|- class="newlabel"  
| class="newheaderborder" style:"width: 30%" | '''Area''' || align="left" class="newboxcontent" | {{{area|--}}}
| class="newheaderborder" style:"width: 30%" | '''Area''' || align="left" class="newboxcontent" | {{{area|--}}}

Revision as of 14:39, 11 January 2023

|- align="center" class="newheader" | colspan="2" class="newheaderborder" | Details |- class="newlabel" | class="newheaderborder" style:"width: 30%" | Area || align="left" class="newboxcontent" | -- |- class="newlabel" | class="newheaderborder" | Type || align="left" class="newboxcontent" | -- enemy |-

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|magic = The MGC of the enemy.
|repel = The REP of the enemy.
|defense = The PDF of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|speed = The SPD of the enemy.
|luck = The LUK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|move = The movement ability of the enemy(Long, Short, Immobile, Teleport) with optional ''(Flight)'' for flying enemies.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}