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Template:GS06 CG: Difference between revisions

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! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's actual maximum skill potential, mechanically.|Max}}
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's actual maximum skill potential, mechanically.|Max}}
{{!}}-
{{!}}-
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} Swing
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock1|}}}|yes|{{SF}}}} Swing
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{level1|—}}}
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{level1|—}}}
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{begin1|—}}}
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{begin1|—}}}

Revision as of 17:49, 25 August 2020

Recruitment

Recruiting
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